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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    206
    Plot to enhance MNK and add a little more active/engaged gameplay

    1.Boost:
    - Make boosts stack and make it last 4 minutes before it wears off.
    - Eliminate its loss after an attack round.
    - Make the + attack bonus benefit of it decay over time so that by 4 minutes all attack benefits are depleted.
    - Re-boosting does not effect cool down timer. To start a new round of boosts, one must cancel the effect.

    2. Chakra Tiers:
    2 Boost combined with Chakra = regen (10hp/tick) + crit hit rate + 2%(Lasts 15 seconds)
    4 Boosts combined with Chakra = regen (15hp/tick) + crit hit rate +3%(Lasts 30 seconds)
    6 Boosts combined with Chakra = regen (20hp/tick) + crit hit rate +4%(lasts 45 seconds)
    8 Boosts combined with Chakra = regen (25hp/tick) + crit hit rate +5%(lasts 60 seconds) + Counter rate +5%


    3.Chi Blast
    Combined with Boost
    2 Boosted Chi Blast = Enemy evasion down 5%
    4 Boosted Chi Blast = Enemy evasion, accuracy down 5%
    6 Boosted Chi Blast = Enemy evasion, accuracy, defense down 5%
    8 Boosted Chi Blast = Enemy evasion, accuracy, defense, Magic defense down 10%


    EDIT: Chakra Tiers stack with invigorate
    (0)
    Last edited by Cursed; 08-13-2011 at 11:14 AM.