derp derp weaker must automatically mean 50% why did I get booted from BG again?
derp derp weaker must automatically mean 50% why did I get booted from BG again?
Static, please.
As much as I'd like the most powerful possible stats... Randomness is rage-inducing.
[SIZE="7"]STATIC[/SIZE]
with options preferably via the magian system, in fact all things considered the +1 system should like wise be moved over to magian, little sense in making people wait a full conquest cycle for the reward considering the current direction of the dev. team, the new replacement trial will still require all the same items however, thoughts?
synergy was an interesting idea however you (being the dev team) never sported the features that would have made it worthwhile, like evoliths, instead of forcing people to do some overly elaborate ZNMesc NM camping system to get a random evolith, make craftable ones.
results for the crafted evoliths could still vary (based on varing levels of hq), change up the sloting system and loosen the bounds on what actually can be sloted and you may actually have a semi useful synergy system, that and if you made craftable/purchasable evoliths might even revive regular crafting too.
considering it seems the dev team is so intent on making synergy relevant i think this is a much better solution, especial if the evoliths are made outside of the synergy system and are spread across the crafts.
random.... I feel the static way will not be worth it at all. I dont mind synergy as long as the material are much more common than those for sky augments. Synergy is extremely easy to level up, just force fail the same recipe over and over, thats not the pb. The pb with sky augments was supply of mats ( should have been ah able).
Last edited by Monchat; 08-13-2011 at 08:55 AM.
There is absolutely no relationship whatsoever between "working for your gear" and a random system. Posters have said to make the trials difficult but make the rewards certain. You may think that clicking several buttons over and over and spending x-amount of <instert currency here> to get +STR on your BLM item is a worthwhile experience but I assure you the vast majority of players do not. Randomness is a very superficial (and frustrating) way of adding difficulty.
Static if the augments are actually worth it.
We have enough stuff with random stats and nobody likes doing it. You could get something you want qucikly, but odds are usually that you end up wasting more time than if the stats were set.
I as thinking about how they'd do this, like if the +2 will have set bonuses, and it would tailer to a different aspect of the job that the Empyrean didn't really touch. Like how Dancer's doesn't really do anything for the defensive or support abilities as much as it does DD, or Summoner's is mostly enhancments to magical blood pacts, with legs and feet seeming to be aimed specifically towards it. I think that would be interesting to have.
Honestly, I wouldn't mind if the upgrades were something like how we got Salvage armor. Maybe a little less random but no where near as easy to get as a full set of Empyrean +2. I just hope for a static system that uses a timed event, not something that requires you to stand arrand tapping a macro to beat floods of people because the drop rate is low, but something that you can work towards, and every step actually makes you feel closer rather than leaving you disapointed. I dunno, I guess only SE knows what's going to be implimented, I think what would help decide how. But I still say static.
static stats please
I think the bigger problem is that much of the AF2 gear looks like trash drawn and colored by a 2 year old.
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