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  1. #91
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    derp derp weaker must automatically mean 50% why did I get booted from BG again?
    (1)

  2. #92
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Static, please.

    As much as I'd like the most powerful possible stats... Randomness is rage-inducing.
    (0)

  3. #93
    Player
    Join Date
    May 2011
    Posts
    462
    [SIZE="7"]STATIC[/SIZE]

    with options preferably via the magian system, in fact all things considered the +1 system should like wise be moved over to magian, little sense in making people wait a full conquest cycle for the reward considering the current direction of the dev. team, the new replacement trial will still require all the same items however, thoughts?

    synergy was an interesting idea however you (being the dev team) never sported the features that would have made it worthwhile, like evoliths, instead of forcing people to do some overly elaborate ZNMesc NM camping system to get a random evolith, make craftable ones.

    results for the crafted evoliths could still vary (based on varing levels of hq), change up the sloting system and loosen the bounds on what actually can be sloted and you may actually have a semi useful synergy system, that and if you made craftable/purchasable evoliths might even revive regular crafting too.

    considering it seems the dev team is so intent on making synergy relevant i think this is a much better solution, especial if the evoliths are made outside of the synergy system and are spread across the crafts.
    (0)

  4. #94
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    random.... I feel the static way will not be worth it at all. I dont mind synergy as long as the material are much more common than those for sky augments. Synergy is extremely easy to level up, just force fail the same recipe over and over, thats not the pb. The pb with sky augments was supply of mats ( should have been ah able).
    (2)
    Last edited by Monchat; 08-13-2011 at 08:55 AM.

  5. #95
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by georgcantor316 View Post
    I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
    There is absolutely no relationship whatsoever between "working for your gear" and a random system. Posters have said to make the trials difficult but make the rewards certain. You may think that clicking several buttons over and over and spending x-amount of <instert currency here> to get +STR on your BLM item is a worthwhile experience but I assure you the vast majority of players do not. Randomness is a very superficial (and frustrating) way of adding difficulty.
    (6)

  6. #96
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Static if the augments are actually worth it.
    (0)

  7. #97
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    We have enough stuff with random stats and nobody likes doing it. You could get something you want qucikly, but odds are usually that you end up wasting more time than if the stats were set.
    (0)

  8. #98
    Player Rexen's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    I as thinking about how they'd do this, like if the +2 will have set bonuses, and it would tailer to a different aspect of the job that the Empyrean didn't really touch. Like how Dancer's doesn't really do anything for the defensive or support abilities as much as it does DD, or Summoner's is mostly enhancments to magical blood pacts, with legs and feet seeming to be aimed specifically towards it. I think that would be interesting to have.

    Honestly, I wouldn't mind if the upgrades were something like how we got Salvage armor. Maybe a little less random but no where near as easy to get as a full set of Empyrean +2. I just hope for a static system that uses a timed event, not something that requires you to stand arrand tapping a macro to beat floods of people because the drop rate is low, but something that you can work towards, and every step actually makes you feel closer rather than leaving you disapointed. I dunno, I guess only SE knows what's going to be implimented, I think what would help decide how. But I still say static.
    (0)

  9. #99
    Player Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Sortis
    World
    Asura
    Main Class
    MNK Lv 99
    static stats please
    (0)

  10. #100
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    I think the bigger problem is that much of the AF2 gear looks like trash drawn and colored by a 2 year old.
    (0)

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