Static. Storage is a must at this point.
Static. Storage is a must at this point.
It they absolutely must use Synergy they can still make the static augments more potent; they can create a point system in Dynamis, which allows you to redeem points for synthesis materials for the augments. That way you work on getting the -1 (after they modify the CoP zones), the currency, and the points, in a single process.
More thoughts on Synergy please?
I dislike that idea......very much........
Hail to the king baby, Sig by Kingfury
Static.
It should be able to be stored under a Porter Moogle slip.
It should be a Magian Trial.
My suggestion in this regard is to have a multi-trial setup.
For example:
For an example three part trial, as it is an example, difficulty isn't scaled properly:
Part 1 would involve getting a number between 1-10 Job Specific Testimonies depending on which equip you are upgrading.
Part 2 would involve fulfilling some objective relevant to the gear, like doing 10000 total damage to undead using banish spells while wearing the White Mage Relic Gloves, or doing 100 Blood Pact: Rage using the Summoner Relic Gloves, or curing 10000 damage with Regen for the Cleric's Briault.
Part 3 would be something along the lines of some challenge NM that you kill a sane amount of times, preferably once, for the trial, such as fighting Fenrir Prime again if your a Summoner, or a Voidwatch NM, or something that is fairly simple to have a clean and easy wrap up to the trail. Should absolutely not have any overlap with Empyrean weapon NMs.
Bonus: Require Job Specific Testimonies to have been consumed in a successful fight against Maat/counterparts for added challenge.
Hopefully the stats aren't just boosts of the current stats for every piece of gear. While this would work for certain pieces, like many of the Summoner's for example, some gear pieces are straight up terrible, and completely outclassed by AF3 in every way.
For the White Mage Relic gear in particular, with the exception of the body piece, most of it is pretty much terrible, and all of it is pretty much skip-able. Getting it to +2 should reverse that.
More importantly, we should also be able to +2 Artifact gear!
I'd like improved stats on the Artifact gear more then Relic for White Mage for example.
If you really want to make big stat boosts, but want to appease us with static stats, you could always make +2 the stats you get on the road to... +3! Could have +3 Artifact, Relic AND Empyrean if you really wanted to push gear that is out of reach for most people with absurd stat boosts.
Last edited by Economizer; 08-13-2011 at 07:59 AM. Reason: Grammar
I agree Magian Trial please not Synergy.
Votes for Magian Trail please?
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Hail to the king baby, Sig by Kingfury
Yes I'm tired of synergy and tired of them attempting to make it work.
Random augments are basically a lottery where you spam the same nonsense over and over with no end in sight. You could get the best augment in one try, or in 1000 tries. It crosses the line from effort into sadism.
I kind of get the impression it'd be easier to synergize some random stats, but the reward isn't necessarily going to be the best one... with static, you could get gear just as good - for more substantial work (kill x # of this NM, obtain y # of this item)...
I'd prefer magian trial and static stats. I'd imagine the magian trials would likely include the new NMs in Dynamis.
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Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
I vote static, although a combination of both maybe in a way? Somewhat like the 3 armor pieces we got from the addons where we are given a list of augments to choose from so we can customise it how we like.
I find the empyrean armors are usually good TP sets, and artifact/relic are situational. Some jobs get more use out of them than others though. Im always macroing in pieces of af/relic on dnc for things like waltz steps stuns etc, but then things like smn I tend to just full time empyrean and ignore the other 2 sets. Even if those old pieces will only ever be situational like that, I'd like some boosts we can decide on what we need them for, particularly for the jobs that dont ever seem to need those old sets. Or at least just enhance the effects they already had ie. etoile tiara - boost waltz potency from 5-10% for example
I vote static.
Static and this is the main reason : i have gone through about 15 Heirarch belts and have yet to get any +mp at all through the 'random' process of FoV elite training regimes, which is what i wanted to make a good mp belt a better mp belt, i have gotten the highest amount of MAB+ from the black coat in abyssea ulegrand in 10 tries, one of my friends has tried over 100 times to get an augment that high, to my knowledge he still hasn't acquired one. I HATE random things in this game, to an extent i even hate that all NMs have a 'random' drop rate, although i know it would make the game easy mode i think it would elleviate a lot of the 'overcamping' issues if the NM just dropped the stuff 100% since you already spent all the time and energy to pop/kill/camp/etc the mob you should just get the reward and move on, leaving it for the next person who needs it, not having to camp the mob 100x and have the person that outclaims you on time 99 get the item. But i'm way off topic, magian trials would be SO MUCH BETTER then synergy, it would allow everyone to work on it on their own time, not having to sit in town at a furnace or trying to keep a friend around because you don't have high enough skill in whatever craft to make the item. I don't think it would be asking too much to have to turn in certain Dynamis currency to complete a trial for the +2 item you want. For example to make the +2 item: Bring the moogle a relic +1 item and depending on the place the regular drops, bring me 30-40 of that currency, can be done over time.
FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
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