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  1. #81
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Seriha View Post
    So, let's advocate the implementation of content nobody will do because the rewards suck? I guess it's been done before, but it shouldn't be a standard to strive for.
    Camate said the that stats on the static options will be inferior to the random ones. In FFXI language it means that they will indeed suck. Look at sky gear. Some random pieces are quite good (if max augmented) but if every piece had half of the maximum augmented stats, which would you pick or would you pick any at all ?
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  2. #82
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Random augments are basically a lottery where you spam the same nonsense over and over with no end in sight. You could get the best augment in one try, or in 1000 tries. It crosses the line from effort into sadism.

    I kind of get the impression it'd be easier to synergize some random stats, but the reward isn't necessarily going to be the best one... with static, you could get gear just as good - for more substantial work (kill x # of this NM, obtain y # of this item)...

    I'd prefer magian trial and static stats. I'd imagine the magian trials would likely include the new NMs in Dynamis.
    (1)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  3. #83
    Player Dijana's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Dijana
    World
    Quetzalcoatl
    Main Class
    DNC Lv 95
    I vote static, although a combination of both maybe in a way? Somewhat like the 3 armor pieces we got from the addons where we are given a list of augments to choose from so we can customise it how we like.

    I find the empyrean armors are usually good TP sets, and artifact/relic are situational. Some jobs get more use out of them than others though. Im always macroing in pieces of af/relic on dnc for things like waltz steps stuns etc, but then things like smn I tend to just full time empyrean and ignore the other 2 sets. Even if those old pieces will only ever be situational like that, I'd like some boosts we can decide on what we need them for, particularly for the jobs that dont ever seem to need those old sets. Or at least just enhance the effects they already had ie. etoile tiara - boost waltz potency from 5-10% for example
    (0)

  4. #84
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Static and this is the main reason : i have gone through about 15 Heirarch belts and have yet to get any +mp at all through the 'random' process of FoV elite training regimes, which is what i wanted to make a good mp belt a better mp belt, i have gotten the highest amount of MAB+ from the black coat in abyssea ulegrand in 10 tries, one of my friends has tried over 100 times to get an augment that high, to my knowledge he still hasn't acquired one. I HATE random things in this game, to an extent i even hate that all NMs have a 'random' drop rate, although i know it would make the game easy mode i think it would elleviate a lot of the 'overcamping' issues if the NM just dropped the stuff 100% since you already spent all the time and energy to pop/kill/camp/etc the mob you should just get the reward and move on, leaving it for the next person who needs it, not having to camp the mob 100x and have the person that outclaims you on time 99 get the item. But i'm way off topic, magian trials would be SO MUCH BETTER then synergy, it would allow everyone to work on it on their own time, not having to sit in town at a furnace or trying to keep a friend around because you don't have high enough skill in whatever craft to make the item. I don't think it would be asking too much to have to turn in certain Dynamis currency to complete a trial for the +2 item you want. For example to make the +2 item: Bring the moogle a relic +1 item and depending on the place the regular drops, bring me 30-40 of that currency, can be done over time.
    (1)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  5. #85
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    I love the fact the dev team is trying to bring old content back to life.. I really am.. But come on, Relic +2? If the stats somehow magically *are* better than Empyrean gear, that will just send me on a "nerd rage" for all the wasted time I put into that, just for ONE level cap to make me have to waste more time to get relic +2, then eventaully just replacing all that with something at 99 level cap.. If anything, make relic +2 macro pieces or something.. Hell, I would happy with replacing my homam hands and feet if they give enough haste on relic +2 and some nice bonus stats( I am BLU btw that's why I still use those for TP D: ) But other than that... Relic +2... WHY, SE?!?! WHY!?!?!??!??!?
    (0)

  6. #86
    Player Lenneth_Valkyrie's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Lenneth
    World
    Ragnarok
    Main Class
    THF Lv 90
    I vote static.
    (0)

  7. #87
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by georgcantor316 View Post
    I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
    I'd rather have steady work toward good gear than some random chance at it.

    SE if you want to offer us better, make it longer or harder but random just means that some people get lucky while others spend the next 2 years trying for perfect stats which they may or may not ever get... Working for my gear does not have to mean random. I'd love a challenge so feel free to make it hard.
    (1)

  8. #88
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    Static...
    [filler words]
    (0)

  9. #89
    Player Seyomeyo's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Static. Would be interesting to see relic armor that is good enough to use at high levels, especially considering it was so hit or miss at 75. Granted, the itemization on armor in general has gotten so much better since it was introduced.
    (0)

  10. #90
    Player
    Join Date
    Mar 2011
    Posts
    334
    SE is asking this:

    You've been presented with a night on the town with your significant other.

    Would you prefer your night to end with either:
    A) a Kick in the teeth.
    B) a Kiss on the cheek.

    Where the reward is, if they miss the kick, you get to watch them trip up and try again.

    Or

    A kiss on the cheek.


    Either way, you're not getting laid.

    Choose wisely....
    (4)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

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