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Thread: Skillchains

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  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I was always of the impression that WSes, SCs and such were always just extensions of the player character effects/animations, with the skill effect positioned at a distance away from the player equal to the distance from the player to the target.

    But again, I don't really care. I just don't want the battle log to be affected by what's displayed visually by the client, but rather what the server is actually doing.
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    Last edited by Mirage; 08-11-2011 at 05:47 AM.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    I was always of the impression that WSes, SCs and such were always just extensions of the player character effects/animations, with the skill effect positioned at a distance away from the player equal to the distance from the player to the target.

    But again, I don't really care. I just don't want the battle log to be affected by what's displayed visually by the client, but rather what the server is actually doing.
    Yeah, the animation missing is annoying, but not game breaking. Missing the text in the log is more of a pain. I have this a lot with PUP, since it's one of the few jobs still capable of skillchaining. I do a nice little maton > master skillchain, then swap back to tp gear, but if it's done too soon noone even sees the damage...

    I think there's a fix to the blinking thing in the form of a 3rd party tool, but it's kind of odd (and potentially dangerous) you'd have to rely on that to fix a problem SE should have fixed years ago...
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    Last edited by Kristal; 08-11-2011 at 07:16 PM.
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