Results 1 to 8 of 8

Thread: Skillchains

  1. #1
    Player Lancil's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Lancil
    World
    Valefor
    Main Class
    DRG Lv 99

    Skillchains

    Platform: Windows
    ISP: Wind Jammer
    Type of Internet Connection: CATV
    Internet Connection Speed: 10Mbps
    Date & Time: always
    Frequency: changing gear
    Character Name: Lancil
    Race: ElvaanM
    World: Valefor

    When a skillchain is being performed and the person closing the skillchain "Blinks" (gearswaps) the skillchain itself usually does not show under normal circumstances.

    This is a problem that has plauged the game since its created. I still cannot believe that all the years it has not been fixed. I think a reason people don't care for skillchains is because they cannot see them or see how much damage they are actually doing.

    If this is fixed people may actually care about what weapon skills they have, or hold onto their tp for 1 extra swing to put out some great damage. Its a shame less than 10% of the community knows how to make skillchains and actually do them.
    /endrant
    (0)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    It's probably not fixed because the same glitch can also be beneficial when using job abilities or getting hit by hostile spells. By gear-swapping, you can prevent being move-locked by animations.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    It's no problem that the animation is canceled, but I think the battle log should still display the damage dealt.
    (0)

  4. #4
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,054
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    It's more like a feature than a bug in my opinion... but yeah, I'd like it to be changed as well, so that the animation (not to mention the log) would be unaffected by this 'blinking' which in itself is a rather annoying feature.

    If they could at least make the character outlines to stay visible, or something like that, I think it would be a lot better all in all but it's probably not too easy of a feat to do due to how things are built in the game... unfortunately.
    (0)
    ...or so the legend says.


  5. #5
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The odd thing about it is that the effect on the mob is removed by the player blinking.
    (0)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I was always of the impression that WSes, SCs and such were always just extensions of the player character effects/animations, with the skill effect positioned at a distance away from the player equal to the distance from the player to the target.

    But again, I don't really care. I just don't want the battle log to be affected by what's displayed visually by the client, but rather what the server is actually doing.
    (0)
    Last edited by Mirage; 08-11-2011 at 05:47 AM.

  7. #7
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    I was always of the impression that WSes, SCs and such were always just extensions of the player character effects/animations, with the skill effect positioned at a distance away from the player equal to the distance from the player to the target.

    But again, I don't really care. I just don't want the battle log to be affected by what's displayed visually by the client, but rather what the server is actually doing.
    Yeah, the animation missing is annoying, but not game breaking. Missing the text in the log is more of a pain. I have this a lot with PUP, since it's one of the few jobs still capable of skillchaining. I do a nice little maton > master skillchain, then swap back to tp gear, but if it's done too soon noone even sees the damage...

    I think there's a fix to the blinking thing in the form of a 3rd party tool, but it's kind of odd (and potentially dangerous) you'd have to rely on that to fix a problem SE should have fixed years ago...
    (0)
    Last edited by Kristal; 08-11-2011 at 07:16 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Moderator Baccanale's Avatar
    Join Date
    Mar 2011
    Posts
    375
    Greetings, Lancil!
    Thank you for posting your concerns about the interruption of your skillchains when swapping gear. I have made sure to submit all of your information to the development team, and they will make sure to thoroughly investigate this matter, based on your report. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend consulting www.PlayOnline.com or http://forum.square-enix.com/ffxi/fo...ersion-Updates for any news regarding the development team's investigation. Thanks again for your report!
    (0)