I've had the constant re-defend issue with carby pulling myself, but I don't do it so often that I can actually claim what the issue was. One can just say that I pulled, I believe, an undead dog in KRT, and later ended up unable to recall my carby because he stopped listening.

In addition, it happened once, but I'd like to believe I pulled dogs more than once that night. But it was a long time ago so it could be that level 75 SMNs just can't pull undead dogs in KRT.

As for general Summoner issues:

- Assaulting a spirit sets their timer to max recast.
- Retreating a spirit sets their timer to half max recast.
- A spirit can be interrupted by as weak attacks as a 35 crit punch.
- A spirit will re-apply shock, burn etc. even if the monster has it already, because it has -stats that shrink with time.
- Ifrit's 75 BP is the only BP that is elemental based and does LESS damage if the mob isn't taking double damage from fire.
- Ramuh's Stun moves takes as long as the longest TP move from a monster, so they can never be used to stun TP moves. (Also includes Titan)
- Wards in general do not scale with level. (a very few do)
- Blood Pact timer down has a cap far worse than haste cap, which makes no sense for balance
- Our armor selection is among the worst out of all classes.

And that will do for tonight.