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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Rakshaka View Post
    Added the issue where Lunar Roar produces no log text for removed status effects.
    I always assumed it did nothing then, considering it is SE and avatars... can't expect them to get anything right is my first thoughts always.

    I still have a hard time seeing it reaching 12 in diameter though. I've NEVER hit two monsters unless they actually had overlapping models. Never.
    (0)

  2. #2
    Player Malamasala's Avatar
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    Mar 2011
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    At 75 our gear selection was attrocious, unless you had a busy shell that did events, but we've been getting a by far increased amount of easily accessible gear that benefits a SMN.

    If you're refering to melee gear:

    No offense, but of course it's limited we're mages. We're in the exact same boat as all the other backliners looking to melee, no better no worse. Count yourself lucky there are any melee armors for mages at all, and make do with whats available.
    Mainly referring to our armors always being too situational. We have no armors with -perp -BP timer -enmity +skill +MP +hMP +avatar stat +random job specific boost. The job has 12 slots, and I carry 60 armors. If we just got decent hybrid armors with all important stats, we'd probably do fine with about 20 armors. 30 armors, if you need melee stats also.
    (0)

  3. #3
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    Mainly referring to our armors always being too situational. We have no armors with -perp -BP timer -enmity +skill +MP +hMP +avatar stat +random job specific boost. The job has 12 slots, and I carry 60 armors. If we just got decent hybrid armors with all important stats, we'd probably do fine with about 20 armors. 30 armors, if you need melee stats also.
    Oh I get ya. Hybrid armors would be nice and convienent, but I can't see them implementing much in the way of it. FFXI is built on a mountain of situational gear..... and tears. As a SMN in the body slot, I feel that I need/make use of a refresh/idle piece, -perp piece, BP-delay, Physical BP, Magical BP, Siphon and a Ward piece, plus a Cure pot% & +hMP body, granted there is some overlap here. But all in all I carry 5 bodies, which I had to work to get. So SE would most likely feel they need to balance the difficulty of getting a piece that fills more than 2 of these roles against how hard it is to obtain those other pieces. Which in the end may not make it worth the effort.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Arciel's Avatar
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    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    ah right. a little bit of stat reading comprehension fail there.

    I guess I'll go back to harping on how the only realistic options that SE is putting in for synergy augments specific to SMN is SMN Magic Skill, something we kinda have an abundance of... and in slots that a SMN doesn't really get to fully utilize it for (main / feet)

    The other one is Pet: MDB which isn't that bad.. but not exactly a necessity given that if you're going to pick avatars based on element theres a good chance it'll take near zero damage from said magical attacks due to elemental resistances

    Nothing for perp cost? Nothing decent for pet: mab/macc/atk/acc?
    (1-3 is a little weak no? compared to other existing options)
    (0)
    Last edited by Arciel; 08-12-2011 at 01:01 PM.

  5. #5
    Player Windwhisper's Avatar
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    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    I can only agree with the issues Rakshaka mentioned and a few others kindly added. Some of them are major issues and id love to see those fixed. Especially the issue where BP timer gets reset without avatar using Ward when its autoattack target dies. and since recast is 45 sec minimum it really "sucks".

    The little love the developers gave the spirits might never get fixed, but id like to see it nevertheless. Ideal option would be to control spirits, but that might be just dream of mine.

    The issue wherein an avatar keeps ignoring your retreat command is not unknown by me either but its only a minor issue simply solved by desummoning and resummoning of the avatar.
    (2)

  6. #6
    Player Rakshaka's Avatar
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    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    This is minor, but added the issue where the extended magic aggro range because of weather is still present in the protocrystals. This effect of weather was removed from the rest of the game years ago.
    (0)

  7. #7
    Player Arciel's Avatar
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    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    I was under the assumption that the proto-avatars just happened to have very long aggro range because they were special beings..
    bosses and NMs do kinda fall into a special category..
    (0)

  8. #8
    Player Rakshaka's Avatar
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    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Sorry for the lack of updates lately. Updated to include incorrect animation for Elemental Siphon.
    (0)

  9. #9
    Player Jerbob's Avatar
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    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    I am 90% certain that the "pet already out" bug occurs when the Avatar is defeated by a DoT effect.

    There's also the issue where you can't tell if buff effects have worn off the Avatar or other party members, only yourself; this is probably a relic of the game's design but it would be really helpful to have this information. Same goes for debuff effects on the mob.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windurst for life, taru
    Posts
    17
    It's a good thread, and thorough. Please, SE, take notice.

    Nothing to add atm except that the Light Elementals in sky have these cool electron things spinning around them, why don't we get those?
    (0)
    Last edited by Won-Ton; 11-30-2011 at 02:09 PM.

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