Quote Originally Posted by Shinron-PUP View Post
As every job seemingly has some form of method to protect itself like a monk's Counterstance, Black Mage's Mana wall, Ninja's Utsusemi, White mage's Cure's and Stoneskin/Blink, and etc. Are there any plans to implement and mechanism in which allows for the puppetmaster to increase the survivability of the master and quite possibly even the automaton? As a way to hopefully stimulate an idea for the team working for Puppetmaster, Quite possibly a job ability kind of like Mana wall but reverses the damage taken from yourself to your pet. Kind of where when a Black mage is attacked, its damage is converted to its MP... How about having the damage convert to our pet's hp or vice versa. This would allow there to be a good supplement for the fact that Puppetmasters are seemingly squishy in most situations and make it so pets like Ranger or black mage pet don't necesarily take a beating from times where they may snag some hate.
So... you're basically asking about Role Reversal and Ventriloquy, the two merit JA we already have? Because Ventriloquy exchanges your enmity with your auto's, effectively making it take your hits or vice versa, and Role reversal swaps your HP, getting a ghetto Cure V for you or your auto in a moment of need.


P.D.: So, that's what Tactical Processor does? No wonder we didn't know, the effect is barely noticeable, if at all, specially compared to the heavy penalty on overload rate it gives.