What people aren't realizing is that the devs seem to have misunderstood everyone complaining about maneuvers' duration and recast as "fix overload". Best Case Scenario, Cooldown increases the duration and/or reduces the delay of maneuvers while active. Otherwise good job guys. The subtle blow though, I'm not sure about, since none of us have legitimately complained about puppet's not having subtle blow aside from their TP generation being a slight inconvenience at times, against things that don't already have stupid amounts of regain (read, almost nothing at this point).
Good job, pups.
/endsarcasm



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