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  1. #311
    Quote Originally Posted by Mizuharu View Post
    Now that I think about it, Cooldown could be used right after activate since that tends to be when Overload tends to be the highest. Depending on recast, this could be a welcomed JA...
    way to think positive, grats!

    there's also the fact than not everyone has AF3+2 or Kenkonen for its overload resist and I'll be damnned if I'm still gonna haul around my AF1 gear. Pup is my 5th 90, and the other 4 all have priority over it. In addition, I'm leveling rng as we speak. with gear for 6 jobs (including the minimal gear swapping I do), pops, certain craft mats, food, ammos, nin tools and the like being able to satisfy something WITHOUT having to use a gear swap is a welcome change.

    Oh, and 50 gil says they have no intention of EVER addressing my stormwalker/harley spellcap question... prolly because they don't have an answer that would satisfy. Their answer is "because we said so", a weak phrase used by parents when they are out-argued by their 5 year old. I would hope they can do better, but apparently not.
    (0)

  2. #312
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Glamdrig seriously? IF you aren't hauling around at least the AF1 gloves, then you are being super lazy and making all pups look bad cause you cant be inconvenienced to play a job correctly.

    I can understand not having +2 body (and no one has kenkonken), but you should bar minimum have +1 body, af1 gloves.

    I can write off not having a maneuver set (aka dex gear for wind maneuvers) since its really not needed ever anymore, and I can write off not using a buffons collar, but not using af1 gloves in a macro for maneuvers is just flat out lazy... Then asking for an ability to reduce overload because your to lazy to grab a single piece of gear is just terrible.
    (4)

  3. #313
    I still carry the collar, +1 in fact, but not the gloves. There simply isn't anything that excellent to put in the neck slot. I just hot swap it with the cirque necklace. I use my AF3 +1 gloves, and I'm happy with those until I can +2 them. My AF1 is entirely on the armor storer NPC. Personnally, I'm annoyed to be using my ASA, MKT, ASA stuff and swapping with relic depending whether I have mage or physical autos out, not to mention 2 sets of Taipan Fangs +2.

    Lemme tell you, it makes for 1 scary looking pup... I'm also looking for my Marotte claws to use outside aby instead of the fangs, since regen/refresh can't hurt.
    (0)

  4. #314
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Dfoley View Post
    Glamdrig seriously? IF you aren't hauling around at least the AF1 gloves, then you are being super lazy and making all pups look bad cause you cant be inconvenienced to play a job correctly.

    I can understand not having +2 body (and no one has kenkonken), but you should bar minimum have +1 body, af1 gloves.

    I can write off not having a maneuver set (aka dex gear for wind maneuvers) since its really not needed ever anymore, and I can write off not using a buffons collar, but not using af1 gloves in a macro for maneuvers is just flat out lazy... Then asking for an ability to reduce overload because your to lazy to grab a single piece of gear is just terrible.
    Pretty much this...

    I don't lug around my AF gloves, purely because I don't have the space for the rest of my AF. (my storage, sack, satchel, and safe are all 95~100%)... but I have this ability known as -know how- that allows me to know when I'm likely to overload and avoid doing it.

    In Abyssea, the only time you can ever expect to overload is immediately after activation, and after a few minutes its almost impossible to overload unless you're just constantly spamming maneuvers over the 3 you have active. Even outside of Abyssea its not impossible or even that difficult to avoid overloading without additional gear...

    The cooldown ability is almost pointless for most of us at this stage. Anyone who;s invested the work into leveling PUP doesn't need it, its a level 30 ability at best that's being added like its a gift to high level players, and that's just ridiculous.

    Unless they are secretly planning to give us a mini-version of Overdrive that locks your maneuvers for you for the price of perpetually increasing burden or something, and the cooldown ability becomes necessary to reduce it so you don't auto-overload, then I don't see the point and I'm extremely disinterested.

    Its one thing to "think positive" its another to have already been thrown under the bus and to act like someone's doing you a favor by not spitting in your face. As of yet, SE hasn't really done anything to help PUP.
    (0)

  5. #315
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    You can use the Porter Moogle to store non-complete sets of AF. So if you can spare two inventory spaces you can use AF1 gloves (one space for the storage slip and one for the gloves).
    (1)

  6. #316
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Please please please please Everyone... Bufoon's Collar and AF1 gloves macroed for every maneuver, and AF3+1/+2 if you can. The lolPUP mentality is a combination of several factors, but one of the most important ones is precisely PUPs that either don't know or worse, don't care, and overload because of improper or non-existant macros for maneuvers.

    If you like the job, and don't want to be called "lolPUP", "gimp" or "joke job" PLEASE PLEASE PLEASE, use if only just that macro.
    (2)
    Frejan from Ragnarok, at your service.

  7. #317
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I don't think it has anything to do with that. Like you can play COR and be worthless at it, and you'll still be rated better than a PUP. Just because COR = my WAR deals more damage. PUP = does nothing for WAR.
    (2)

  8. #318
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    Why in the world would anyone NOT use AF1 gloves, even with space issues? They give you a boost to your automaton's stats on top of reducing overload when you use a maneuver. If you're gonna pick one, go for the AF. And using the "I don't have space for the entire set of AF just to use AF gloves is ridiculous. There's a perfectly good porter moogle willing to hold individual pieces of AF, weapons included, for the one time low low cost of 1000 gil for a storage slip 4. No fuss, and you can put all those useless AF pieces from your various jobs for 1 slot space (And I don't think you can even throw away the slip if it's got something stored either, so that fear is gone too.)

    The porter moogle is a godsend for space issues, so use it!

    Also, this thread has hit over 300 replies and 20,000 views. I feel special now for making such a popular thread. :X
    (3)

  9. #319
    what can we say man, there's alot of peeved pups out there... the post just gives us a chance to voice it, in a track that is actually getting responses. It could also be that now players are seeing that the "lol" has been removed from pup (and honestly never really deserved to be there in the 1st place, except in fashion choice) that more players are leveling it, experiencing the probs, and thus griping, legitimately.

    You all know my beef with the spell caps, EVERYONE has a beef with the whm AI, even if some argue that they meant it to be stupid, the overload thing, well now that they've announced that cooldown will actually remove any overload you get might be seen as less useless (if you've gotten it to "very rare" "non-existent" seems like an improvement, and it doesn't eat gear/attachments). Ok, the drop rate of pup attachments from GoV boxes could use some tweaking, seems the best way to guarantee never getting one is to GoV on pup, but that could just as easily be the cap on caskets in an area with all the people who won't clear their chest drops.

    Think the Devs still have alot of major work to do, but at least they seem to be thinking about the probs... what we need is more pups so they might make fixing it a priority; I think our numbers hurt us there.
    (0)

  10. #320
    Player cloverlief's Avatar
    Join Date
    Oct 2011
    Posts
    5
    Character
    Cloverkitty
    World
    Asura
    Main Class
    SMN Lv 95
    Quote Originally Posted by Mizuharu View Post
    Now that I think about it, Cooldown could be used right after activate since that tends to be when Overload tends to be the highest. Depending on recast, this could be a welcomed JA...
    I am actually glad that Cooldown was added. While I rarely if ever overload I also had to stick to a pattern and restrict the speed at which I hit maneuvers.
    Now I can pop on an IceMaker and go to town in places like walk of Echos.
    In the process of replacing the Ice that was used by the Icemaker while water is not up, or during DAD I can immediately pop on the water (If it succeeds then great, if on the rare chance it fails then I use cooldown pop up the water and continue).

    So it has actually reduced my need to balance and can instead just go to town boosting my overall damage in places like WOE. The worst part about the occasional overload there becomes this battle where you can easily overload again if you don't just sit around for a while to cool down, the move cool down just takes away the wait.

    There are many other changes I would like to see and hope for the best.
    (0)

  11. 08-25-2012 10:45 PM
    Reason
    Uh, wow, this was kind of an old thread... forgot it was actually 2012 and not 2011

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