Camate, granted you're being so kind to review and look over all action in which goes on inside this thread so you can furthermore answer the mysteries that all puppetmasters crave to be answered, would you be so kind to also answer these questions.
Are there any intentions to improve the completely lacking "Martial Arts" as we get closer to 99 for Puppetmaster or innovate some other techniques to make it so that we can better our quickness of our attacks? As of currently the only way to reach natural monk Martial Arts is through Kenkonkens which is extremely difficult to get. I understand that you do not intend for the job to be like monk, but I would hope that you would at least make it so that we're not lacking in damage incomparison to other jobs on the battefield.
As every job seemingly has some form of method to protect itself like a monk's Counterstance, Black Mage's Mana wall, Ninja's Utsusemi, White mage's Cure's and Stoneskin/Blink, and etc. Are there any plans to implement and mechanism in which allows for the puppetmaster to increase the survivability of the master and quite possibly even the automaton? As a way to hopefully stimulate an idea for the team working for Puppetmaster, Quite possibly a job ability kind of like Mana wall but reverses the damage taken from yourself to your pet. Kind of where when a Black mage is attacked, its damage is converted to its MP... How about having the damage convert to our pet's hp or vice versa. This would allow there to be a good supplement for the fact that Puppetmasters are seemingly squishy in most situations and make it so pets like Ranger or black mage pet don't necesarily take a beating from times where they may snag some hate.
Thirdly, Do you plan to create any new Automatons, not necessarily now, but for the upcoming level 99 cap? We had usually gotten a new automaton every 10 levels up until 50, so I would hope we'd have at least one "Final" pet for 99 to really make the title "Puppetmaster" true.

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