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  1. #241
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    Quote Originally Posted by Bhujerba View Post
    actually maneuvers does influence the type of elemental magic the pet may cast, I found out about this 100% when I was fighting Weak to Wind NM I dont recall it's name, the BLM pet defaulted on casting Aero V, I added 1 Ice Maneuver and still Cast Aero V, then I used 2 Ice Maneuvers and the pet switched to casting Blizzard V, still I'm unsure if this "control" only works against monsters with elemental weakness or any monsters...

    this actually may turn into a serious issue once we get Thunder V, since thunder > Ice the pet will default to casting Thunder but with "ice" attachments we will be forced to use Ice Maneuvers thus forcing the pet to use Ice V instead of Thunder V..the only reason this wasn't obvious or an issue before, its because by design it was only going to affect Thunder elemental (Thunder IV specially), but in both capped level (the current one and at 75) BLM pet never had access to the next Thunder Tier magic for a long period time to make this issue apparent to players (the first cap increase we completely skipped thunder 4 to Stone V) I think we were lucky..
    Adding an ice maneuver didn't cause your auto to cast an ice spell (as in adding earth maneuvers won't make it cast stone). More than likely either the recast on Aero V wasn't up so it cast the next best spell which was Blizzard V or if this was a consistent occurrence then the added int, mab/macc (depending on your attachments) from the second ice maneuver tipped the balance in blizzards favour over the bonus aero was getting from the mobs weakness.
    (1)

  2. #242
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Pretty sure the puppet will default to highest nuke unless it detects some sort of res with highest nuke. The one thing i think it does not account for is weather the spell will heal the monster (never actually taken it but there a bunch of mobs who like to absorb magic and considering i have had my pet double proc i dont think it can detect absorbing spells)
    (0)

  3. #243
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Telford View Post
    Adding an ice maneuver didn't cause your auto to cast an ice spell (as in adding earth maneuvers won't make it cast stone). More than likely either the recast on Aero V wasn't up so it cast the next best spell which was Blizzard V or if this was a consistent occurrence then the added int, mab/macc (depending on your attachments) from the second ice maneuver tipped the balance in blizzards favour over the bonus aero was getting from the mobs weakness.
    I know about the recast, this wasn't the case, the test was done over the course of NM farming (about an hour) I even swapped Atmas and whatnot in to make sure, the pet defaulted to using Aero V (with Atma of gale..the wind one) the NM was Sharabha, as I said I dont know if this kind of maneuver influence only apply if the BLM auto tried to exploit a weakness or in general, I never cared before until that fight.
    (0)
    Last edited by Bhujerba; 08-03-2011 at 09:24 AM.

  4. #244
    Player Pyrobunny's Avatar
    Join Date
    Aug 2011
    Posts
    47
    Character
    Pyrobunny
    World
    Cerberus
    Main Class
    SMN Lv 95
    for the love of rod make the rng auto stay out of range!!! i'm tired of it running in and getting itself killed. same with the mage auto's
    (0)

  5. #245
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    The pup automaton is working as intended. Unfortunately for us they intended the puppet to have incredibly stupid AI and no survivability whatsoever.

    Good going SE.

    You need to stop making adjustments based on what YOU want and start making adjustments on what WE want.
    (1)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  6. #246
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    any response from the dev team? it would be cool if an admin could rely the message from the community that "more attachments are not the answer", if they want to add more attachments im all up for it (even tho im hating getting the new ones), but there's several pressing issues they do want to fix with attachments and for the love of god, we dont want to be stuck with Tactical Processor II "may fix some issues, erases all maneuvers."

    im still waiting for the pups manifesto part2, i mean really, have you guys seen what has been going on with the other jobs follow ups? dual weilding great katanas?? pup might be the most grounded follow up of them all.
    (1)
    Last edited by Kayn; 08-03-2011 at 10:13 PM.
    --- Viva Mexico ---

  7. #247
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Xellith View Post
    The pup automaton is working as intended. Unfortunately for us they intended the puppet to have incredibly stupid AI and no survivability whatsoever.

    Good going SE.

    You need to stop making adjustments based on what YOU want and start making adjustments on what WE want.
    Normally I wouldn't really be a fan of this mentality, but these days I have to agree. Ninja worked out completely different from SE's expectations and they embraced it, now PUP has to suffer the same long-winded transformation process because SE's original design for them didn't work.

    The primary disadvantage being that NINs actually had something to bank off of that ended up being becoming a crucial element of the gameplay, where as PUP has zero legs to stand on outside of ignoring its pet and being a generic DD. Why is the automaton so useless in party settings? There's no justification, rhyme, or reason when there are SO MANY OPTIONS for making it better.
    (0)

  8. #248
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Having more attachments is not a bad thing, they're more than welcome.
    BUT we need more space to use them, otherwise it's just a useless solution.
    (4)

  9. #249
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    Quote Originally Posted by Seha View Post
    Having more attachments is not a bad thing, they're more than welcome.
    BUT we need more space to use them, otherwise it's just a useless solution.
    agreed. hopefully well see a response to this soon.
    (1)
    --- Viva Mexico ---

  10. #250
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    dual weilding great katanas?? pup might be the most grounded follow up of them all
    I wanna dual wield two puppets!
    (0)

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