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  1. #491
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    Quote Originally Posted by Juxtaposition View Post
    Hahah who asks for this kind of stuff.

    I know :/ terrible people lol
    (1)

  2. #492
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Ryozen View Post
    Increase the number of SAM-equippable katanas and the native SAM katana skill from zero? Currently Ninja is the only job that has any native skill.
    We just confirmed that there was a mistake in the original Japanese text and edited the English to reflect the changes.
    (1)
    Devin "Camate" Casadey - Community Team

  3. #493
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    As a result of exploring this from many angles, we need to put off the elimination of this penalty. Since the basic stats of Hasso/Seigan are really high, we plan on looking into enhancing the convenience of these abilities through merit points and/or equipment, more than heading in a direction where we would support more spells casting. Due to the fact that these are abilities with long effect durations, please understand that you can’t really compare these abilities side-by-side to the abilities that elicit a strong effect but have a short duration/special requirements.
    The only reason I could see why the Slow Cast penalty was applied to Hasso/Seigan was because of Utsusemi and how Seigan/Third Eye can lead to some good damage mitigation. Changing it so it only applies to Ninjutsu would make many DRK/SAMs happy.
    (5)

  4. #494
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    This again? Didn't people tell you why this particular idea would hurt SMNs the most? Why not instead of asking SE to take the ability to kite away from SMN....oh wait, you just did.

    There is a very simple solution, one that I have told you many times and you seem to ignore many times over as to what you can do to keep the avatars from hitting sleeping mobs: Don't get on the top of the enmity list. Or are you going to say that SMN is a support job only again?
    I'll make this VERY simple for you since you ignore every claim I make.

    In what situation do you want an avatar auto attacking a sleeping mob?

    I'll say it again, bolding the important words.

    In what situation do you want an avatar auto attacking a sleeping mob?

    If you can answer that question with a sane and rational answer, I will drop it. Otherwise, I want you to drop your objections. Understand?
    (1)

  5. #495
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tarage View Post
    I'll make this VERY simple for you since you ignore every claim I make.

    In what situation do you want an avatar auto attacking a sleeping mob?

    I'll say it again, bolding the important words.

    In what situation do you want an avatar auto attacking a sleeping mob?

    If you can answer that question with a sane and rational answer, I will drop it. Otherwise, I want you to drop your objections. Understand?
    When you are about to attack the mob.

    Let me ask you this: Why can you not let the WHM heal the BLMs? Why do you feel like you need to cure bomb the BLMs so your avatar can auto-attack the mobs?
    (0)

  6. #496
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    pft hahahaha more responses to the people who got the best patch notes alongside WAR and they're still responding to insane requests for more
    (1)

  7. #497
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    When you are about to attack the mob.

    Let me ask you this: Why can you not let the WHM heal the BLMs? Why do you feel like you need to cure bomb the BLMs so your avatar can auto-attack the mobs?
    That isn't a valid answer. That isn't an answer at all. If the mob is asleep and you are about to attack it, then you use assault. Or you hit it, it wakes up and tries to attack you, and then your avatar auto attacks the NOT ASLEEP mob.

    I refuse to answer any more of your questions because you didn't answer mine.

    Again, in what situation do you want your avatar to auto attack a sleeping mob?

    And no, auto attack does not mean attacking through the assault command. Auto attacking means attacking the mob without any input from the player.
    (1)
    Last edited by Tarage; 08-03-2011 at 10:41 AM.

  8. #498
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I could be wrong but I don't believe they can check if the mob is sleeping (heck, automatons for instance can't distinguish if the mob has spells) and simply checks whether or not a monster is aggressive to you or not.
    (0)

  9. #499
    Player Gaiben's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    It might be possible to add samurai to the jobs able to wield katanas as well as add native katana skill to samurais, but if we don't add any advantages for samurai there wouldn’t be a strong effect.
    Yes, please. & Thank you. I've thought for a very long time it was odd that katana was exclusive to one job. While your at adding that could you make it so SAM or another job could WS with Archery so Ranger doesn't have a monopoly on it?


    On a slightly unrelated note I for some reason envisioned the potential creation of Viking having the ability to dual wield using two-handed weapons. Thus the possibility of dual wielding a Great Katana and Katana as a SAM/VKG. Or even more fun a DRK/VKG with a Scythe and Kclub :x Granted now is not the time for new jobs, as much as I love dreaming about them. (GO GEOMANCER!)
    (1)

  10. #500
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    I want to dual wield a great katana and a katana.
    Quote Originally Posted by Juxtaposition View Post
    Hahah who asks for this kind of stuff.
    Uh... this guy, who wants SAM to dual wield GREAT katanas:
    http://forum.square-enix.com/ffxi/threads/11171-New-Job-Trait-for-Samurai.-Bushido-Dual-Wielding-Great-Katanas.
    While we're at it let's give SAM a job trait that triples their HP, STR, and Attack, gives 100% haste effect, gives them 100% TP all the time, and gives them the ability to fly making them unable to be hit by mobs but they can still hit mobs at the same time by throwing their dual great katanas like boomerangs. Also, make them glow and make their great katanas on fire.
    (6)

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