The only reason I could see why the Slow Cast penalty was applied to Hasso/Seigan was because of Utsusemi and how Seigan/Third Eye can lead to some good damage mitigation. Changing it so it only applies to Ninjutsu would make many DRK/SAMs happy.As a result of exploring this from many angles, we need to put off the elimination of this penalty. Since the basic stats of Hasso/Seigan are really high, we plan on looking into enhancing the convenience of these abilities through merit points and/or equipment, more than heading in a direction where we would support more spells casting. Due to the fact that these are abilities with long effect durations, please understand that you can’t really compare these abilities side-by-side to the abilities that elicit a strong effect but have a short duration/special requirements.
I'll make this VERY simple for you since you ignore every claim I make.
In what situation do you want an avatar auto attacking a sleeping mob?
I'll say it again, bolding the important words.
In what situation do you want an avatar auto attacking a sleeping mob?
If you can answer that question with a sane and rational answer, I will drop it. Otherwise, I want you to drop your objections. Understand?
pft hahahaha more responses to the people who got the best patch notes alongside WAR and they're still responding to insane requests for more
That isn't a valid answer. That isn't an answer at all. If the mob is asleep and you are about to attack it, then you use assault. Or you hit it, it wakes up and tries to attack you, and then your avatar auto attacks the NOT ASLEEP mob.
I refuse to answer any more of your questions because you didn't answer mine.
Again, in what situation do you want your avatar to auto attack a sleeping mob?
And no, auto attack does not mean attacking through the assault command. Auto attacking means attacking the mob without any input from the player.
Last edited by Tarage; 08-03-2011 at 10:41 AM.
I could be wrong but I don't believe they can check if the mob is sleeping (heck, automatons for instance can't distinguish if the mob has spells) and simply checks whether or not a monster is aggressive to you or not.
Yes, please. & Thank you. I've thought for a very long time it was odd that katana was exclusive to one job. While your at adding that could you make it so SAM or another job could WS with Archery so Ranger doesn't have a monopoly on it?
On a slightly unrelated note I for some reason envisioned the potential creation of Viking having the ability to dual wield using two-handed weapons. Thus the possibility of dual wielding a Great Katana and Katana as a SAM/VKG. Or even more fun a DRK/VKG with a Scythe and Kclub :x Granted now is not the time for new jobs, as much as I love dreaming about them. (GO GEOMANCER!)
Uh... this guy, who wants SAM to dual wield GREAT katanas:I want to dual wield a great katana and a katana.
http://forum.square-enix.com/ffxi/threads/11171-New-Job-Trait-for-Samurai.-Bushido-Dual-Wielding-Great-Katanas.
While we're at it let's give SAM a job trait that triples their HP, STR, and Attack, gives 100% haste effect, gives them 100% TP all the time, and gives them the ability to fly making them unable to be hit by mobs but they can still hit mobs at the same time by throwing their dual great katanas like boomerangs. Also, make them glow and make their great katanas on fire.
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