The problem is that Modus Veritas is a trigger ability in Voidwatch. It seems that it is the only trigger job ability that can (and most times will) fail to work.
Wouldn't it be possible to make Modus Veritas a status effect that can only be placed on the mob when there is a helix to prevent other people from using it on the same mob? We can't overwrite Slow or Paralyze, Modus Veritas could be the same way so that it can actually land and SCH could do its Voidwatch procs.
They weren't as powerful as BLMs though. BLM had much more MAB options and higher elemental magic skill (And accuracy mattered back then). In fact, sub RDM, SCH didn't have access to MAB trait II. There really was no contest as far as damage was concerned. MP efficiency is where SCH shined, but as I mentioned, access to stun/AoE/timeframe nukes often outperformed SCH's MP efficiency (Mostly useful during duration fights such as COP Wyrms).
They are paraphrasing.
There are 20 jobs. Have patience. They will make their rounds to everyone.Originally Posted by Urteil
I don't think you 1) play SCH or 2) have enough exposure to the community to make a statement like that. There are plenty of valid complaints with the job and if you read the forum you would know that. There are also ridiculous requests as well, but you'll find those on every forum as well.Originally Posted by Siiri
EDIT: Think I was wrong, carry on.
Last edited by Raksha; 07-30-2011 at 06:42 AM.
Radec came up with the good suggestion of making Modus Veritas land 100% of the time, but suffer duration resistance.
Yes, actually, the intent of every SCH is specifically to make WHM and BLM obsolete. Well, maybe that's just me - I'd be ecstatic if I never had to look at that hideous WHM AF3 again. It's unbalanced for that to be so ugly. Actually this is unbalanced:
Every day:
Me: Hey LS, I got this great new ability on SCH that could be really useful in Abyssea...
LS: Shut up and stop lying, Mord, go switch to WHM
Curiously, only one of those items was ever discussed at length on the English SCH job board. Just sayin'. Guess which one...
Modus Veritas
I'll wait and see what recast and ease-of-use adjustments are made, but I'm not buying the intentional balance of the ability based on misses. Unless SE is still thinking we're trying to exploit the exponentiation possibility, which, by the way, was obvious from the ability's introduction, and not gimped until years later? Is that even possible given the relatively new window in which MV can land?
Celerity and Alacrity
Slow already affects recast on spells that are used after Celerity and Alacrity. Haste does not. Why would making Haste work with these require Slow to be examined?
Manifestation and Nukes
Is this mistranslated? Has anyone noticed spells used with manifestation to be less potent? Gimped Drains? Resisted/short enfeebles? I thought maybe I just missed it for 4 years but wiki doesn't list this either. My guess is they meant that -ga nukes are reduced per mob affected so the same adjustment would have to be made to manifestation nukes and that will take time???
Accession applying to alliance
Um, lol? Not even I expected this.
Last edited by Merton9999; 07-30-2011 at 06:34 AM.
Well, you had to get the best possible gear, and they would be just as powerful as moderate geared BLMs at the time. But they were saying at the time that MP usage per damage was better than overall damage, which they had a point (until a BLM comes there and goes /SCH, but at that time that was considered suicide).
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