Quote Originally Posted by Yugl View Post
I'm not sure the 2hr revamp is that promising.

During a zerg, 2hr BRD + Haste is capped magic haste. Prior to that, you will prefer the BRD over a SCH for NQ marches. Prior to that, you will prefer a WHM for superior healing, but even if SCH is healing, normal haste will cap you. Some instances where this will change the PT dynamics:

* SCH as main healer and BRDs do not have/use 2hr (Requires Haste + 2hr + Marches to hit the magic cap, which is not difficult since Marches + Haste nearly get you there)

The regain value will skew the benefit of haste in that a 100TP regain (Very unlikely) will undermine the impact of having haste. Conversely, high haste will undermine the regain if the value is "normal" (1 TP/tick).
If Bravery is over 15% haste, stacking with Haste and Marches, you can Minuet instead of march1 one of those songs.

It's a 2hour, we can assume the Regen is high enough to out perform Regen IV, and/or stacks with Regen IV. Regen IV can already be bumped up to 39HP/tick, which is significant outside Abyssea.

Regain spell+Regain earring would only need 3 ticks of regain to bump Ukon up a xhit assuming the common 6hit builds (which depends, however, on DA, TA, and Retaliation).

However, if it's potency is anything less than posted, it'll be useless.