Page 16 of 32 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 320
  1. #151
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    You're not a PUP. You don't even have it high enough for all the frames. So far everything you have said is idiotic.

    Grow up or troll elsewhere. The majority of your posts have all just been for attention. You got your attention. Now get it somewhere else.
    (0)

  2. 07-24-2011 03:14 AM
    Reason
    Off topic discussion

  3. #152
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Malamasala View Post
    Yea, it is funny that it doesn't exist. You become all "Do I really need to make a "Attention Insert Name here" thread"?
    Don't be silly. They expect me to buy an extra content ID to roll a character on Asura so that we can talk! =P
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #153
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Someone's trying too hard.
    (0)

  5. 07-24-2011 03:52 AM
    Reason
    Off topic discussion

  6. #154
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Another AI bug I wanted to point out is, whenever the targeted mob is about to die, and my automaton starts casting a spell on me or on my party members, it stop casting right away when the mob is dead. What kind of stupid AI does that!? It should finish what it started, no matter what happens to the mob, a spell casting ON me should never be linked with the health of the mob the automaton engages!! But the funny part is (and I do appreciate it) even the automaton started casting, and I press retrieve, it still finishes casting whatever spell it started unless the target is out of range. I'll put this in white unless the dev read it and decided to fix it later XD
    There are just too much need to be fix on pup, they shouldn't even think about adding more attachments before they starts ironing out the bugs.
    ...waiting on Dev response...
    (0)
    Last edited by Niyariko; 07-24-2011 at 08:06 AM.
    recently returned player

  7. #155
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    I don't know if this has been said but I'd like for my Automaton to use a certain tier of cure depending on my HP. I don't need a Cure VI and only missing 100 HP. =\
    (6)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  8. #156
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,933
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Miera View Post
    I don't know if this has been said but I'd like for my Automaton to use a certain tier of cure depending on my HP. I don't need a Cure VI and only missing 100 HP. =\
    I agree, but it might be a balancing decision so that its MP only lasts so long. It would be a little out of place though, considering that the BLM head will use a lesser nuke when a mob is at low HP and it thinks that it will do the job.
    (0)

  9. #157
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mizuharu View Post
    So far everything you have said is idiotic.

    Grow up or troll elsewhere. The majority of your posts have all just been for attention. You got your attention. Now get it somewhere else.
    Honestly, posts like this make me a sad panda. It really isn't necessary to stoop to personal insults, even if someone is being idiotic. Just ignore them. Calling them names just creates drama.
    (0)

  10. #158
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Sorry for the delay, but here is some information from the development team in regards to your feedback!


    Extend the maneuver duration.
    The maneuver duration, recast time, and overload are all balanced very subtly; through maneuvers, the automaton’s operability, as well as the frame and attachments, are largely affected. Due to this, we plan to create balance by adding and adjusting attachments and abilities without changing the operations of the base maneuvers.

    Make it possible to select the timing of ability, magic, and WS execution.
    In regards to abilities, we are making adjustments based on the original execution timing, however, for weapon skills we are looking into making it possible to select the execution timing manually. For magic, we believe the top priority is the revamping of recast times, so once we finalize those adjustments we plan on looking into being able to select the timing for that, as well.

    Extend the range of Deploy.
    We understand that there are times this is inconvenient for ranged/mage frames. We will look into increasing the distance for using Deploy.

    Make it so my automaton does not keep casting silence on monsters that are not affected by silence.
    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.

    Also, if you have any feedback such as “I don’t want silence to be cast on enemies that are highly resistant to silence” (ex: Make it so it doesn’t cast silence when the resist rate is over 60%) please make sure to let us know.

    Make curing a priority over curing status ailments when HP is low.
    We are looking into changing the automaton behavior. Since this is something that we have received a lot of feedback about we will be looking into it, but since the workings of the automaton logic are so complex it will take some time.

    Make a separate recast timer for each type of magic.
    We understand how you feel and are looking into separating the recast timers.

    Would like to save attachment sets.
    While we would like to do something for this, we would first need to perform a lot of work to revamp the user interface, so this will be difficult to accomplish right away. Sorry

    Get rid of the consumption aspect for attachments that consume maneuvers.
    We plan on revamping attachment stats, so there is a possibility that we make it so that there is no consumption of maneuvers. This doesn’t mean that we will be adjusting every attachment for this, but we will be looking at each one separately. If you have any feedback please let us know!

    Revamp the negative aspects of the tactical processor, drum magazine, and other attachments.
    We will be performing adjustments on attachments that need adjusting as necessary.

    Add Subtle Blow to automatons.
    Planning to implement this in the form of an attachment.

    Add a method to gain volatile hate with the Valoredge frame.
    We are thinking about making adjustments in the form of attachments, not on the automaton or puppetmaster side. For example, how does implementing Strobe II sound?

    Increase the physical damage resistance of the Valoredge frame.
    Currently, we are thinking more in the direction of implementing superior lubricant, such as Lubricant +3, instead of directly increasing the physical resistance.

    The sharpshot frame’s ranged attacks don’t crit…
    It doesn’t crit because it is recognized as a special ability. We are looking into it.

    Reduce the attack delay for the sharpshot frame.
    First we will be revamping attachments that need adjustments. After that we will take a look at the balance and look into this.

    Fix the issue where the sharpshot frame’s ranged attack damage is severely lowered depending on distance.
    We definitely understand. Since automatons are different than player characters, and it is difficult to adjust the positioning of the automaton, we are looking into easing up or even eliminating the distance factor.

    Add a MP recovery type WS to the stormwaker frame.
    We would like to look into new automaton WS ideas, however, since you can recover MP through Deactivate/Activate and by using the Mana Converter, we think it would be better to look at different effects.

    Can you make Magic Mortar a bit easier to use?
    The damage is calculated as a special WS, however, we will be looking into making this easier to use while making use of its special properties since we hear a lot of people saying it keeps doing zero damage…
    (22)
    Devin "Camate" Casadey - Community Team

  11. #159
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Thats a lot of information. I'm sad that Maneuvers will continue to severely hinder the Damage of the Master, But if you can revamp attachments to make it worthwhile like you say, i don't see it being a problem!

    Also, "Negative aspects of Tactical processor". Um, Camate, what does a Tactical Processor do D:? Can you please ask them that?

    We'd all like to know . We know its negatives (Overload Rate) but not its positives.. :X
    (3)

  12. #160
    Player
    Join Date
    Mar 2011
    Posts
    274
    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.

    Also, if you have any feedback such as “I don’t want silence to be cast on enemies that are highly resistant to silence” (ex: Make it so it doesn’t cast silence when the resist rate is over 60%) please make sure to let us know.
    I think you misunderstood what is being requested. The automaton will attempt to silence ANYTHING with mp, such as a crab, which never casts any spells. I haven't played PUP in a long time, but it was always very annoying to watch it continually silence crabs for no reason. This does need to be fixed. Perhaps allowing the automaton to cast silence only after it sees the mob cast would be ideal.
    (11)

Page 16 of 32 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast

Tags for this Thread