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  1. #131
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Seha View Post
    It makes me laugh how people see a post from a mod and come asking things that have nothing to do with the thread.
    People wanting answers isn't inherently bad. As is, the job forums can kinda feel like ghost towns with feedback being minimal to non-existent. Even if they started simple threads like, "How do you feel about Blue Mage's Club selection?" can promote conversation and give them things to funnel back. Otherwise, we're kinda shooting in the dark hoping we eventually hit something.
    (2)

  2. #132
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    One thing to note when you talk about the blindna over cure, it is not an AI issue, AI technically working as intended, problem is the damage gauge is bugged and never worked, only for cure threshold levels.
    (1)

  3. #133
    Player Minsc's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    Quote Originally Posted by Camate View Post
    Please understand that we are not ignoring you, gallivanting off in some other thread. We make sure that most if not all of your feedback is passed on to the appropriate person and if it is not something that we can answer directly, we wait until we receive the proper information so that we can comment.

    With that said, making attacks on me or any of the community reps, or even the entire team as a whole will not aid your cause nor will it speed up the rate in which we receive answers that we can provide to you.

    As to the topic at hand, it has been reported and we do not yet have a comment that we can make.
    Flattery will get you everywhere. For example...

    Oh all mighty and powerful Community Rep Camate... Please, oh please fulfill the Dark Knight community's request and force the developers to make Insurgency a crit-hit weapon skill. In all you infinite wisdom, I am confident you would be able to convince them to fulfill this one small request. We would be ever so grateful and would kiss the ground you walk on even more than we already do. We thank ye, oh great one.
    (1)

  4. #134
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    I'm glad that you took the time to respond so kindly Camate. I know it was a bit demanding of a title, and there were quite a few flared tempers in this thread. Please, by all means, we would love it if you keep us informed of this issue. As you can see, it's one that has been grating on the pup community at large for quite a while now. I'm sure you'd be the ultimate hero of pups everywhere if you can get the dev team to fix this years old buggy A.I.! ^^

    (And if the dev team is reluctant, tell them my automaton is waiting with a fully charged Blizzard V surprise for them if they don't~!)
    (1)

  5. #135
    Player
    Join Date
    Mar 2011
    Posts
    139
    Quote Originally Posted by Seriha View Post
    Speaking as one of those crazy RDM melee advocates, it's not hard finding frustration when we can't even quite settle on what we want, have people storming in calling us retards (Perhaps in far more words), and still feel a bit lost on SE's direction despite years and years of fishing for some kind of acknowledgement. As is, even in those moments of lapsed judgment, I don't think any one of us sane folks hold you guys directly responsible for all the preceding has come to inspire over the years. If anything, we're grateful things have evolved beyond blind POL mails, unanswered other-forum feedback, the odd question at a Community Event or Japanese magazine article, eventually to Twitter, and now here. In acting for the betterment of the game, and at times, no doubt "enduring" us, we thank you.

    That said, and with other jobs having Manifesto threads here while RDMs have perhaps refrained, all I can humbly request is some prodding on the job's melee future. Is the intent to leave things as is and full-on embrace the vision mentioned in the manifesto, or might there have been an oversight in conveying the message, as some of us feel that enhancing our party members and enfeebling monsters is not something that can be completely separated from swinging a sword if such mechanics were worthwhile and encouraged by dev attention and future growth.
    In terms of melee RDM, they have worked in some things to allow for melee potential, but you can't just add more and more melee ability without taking balance into account. Enspell tier 2, Composure, and buffs they already have hand make them pretty useful to melee and even take hits.

    If you look at the Manifesto as a whole you would see that they are trying to create the defined S rank role for each job. If you take a look at one ability, granted it's timer might be high but the "quick cast" JA they have in mind which they have noted works for jutsu/brd/spells could assist with the RDM/NIN setup of keeping shadows up. Also a quick stoneskin recast, or maybe a quick bind/gravity.

    I think RDM's need to realize they are a strong job and they already have the capability to melee, but they shoudln't expect to have the same melee potency as a DD it would just be imbalanced. Unless you don't mind a JA that suppresses all of your enfeebling spells like gravity/para in order to improve your melee capabilities. You just have to consider that melee potential will be give and take. I don't understand why it seems like RDM want to turn into melee when they have a wide range of enfeebles and spells that allow them to solo pretty well. I just hope that the melee RDM suggestions on this forum push SE to change their concept of RDM when it's define trait is it's enfeebling power. To change a job's definition because people want it to melee better just makes no sense when you already have a wide range of melee jobs, if you really want to melee more just pick a DD job since it's the same thing.
    -----

    As for the automaton list, thanks for translating it for us I know my friends will make use of it and be grateful to have a clear idea of the exact boost with each one. I"m also certain they would be happy if the Dev teams actually responds in a positive way about changing the logic of the automaton AI. Perhaps as a suggestion you could add some things to the attachments they already have. Such as let's say the Dispel attachment which was a RDM unique spell til SCH was introduced could add a "Magic logic increase", where basically the Dispel attachment makes the magic automaton react more logically with enfeebles and checks for MP and ability to cast spells on the mobs in question.

    But ya I"m certain the team is trying to work things out you juts gotta give them time when there are 20 jobs in the game, attempting to balance and make each one unique is quite a tough feat. But if we just wait a week or two we'll hopefully see even more news about the vision of each job and abilities we can look forward to.
    (0)

  6. #136
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    People just don't understand that it doesn't make sense to stalk Camate's&co. posts.

    If they have something to say they'll post, if not, they won't. Askin the same things in every thread is just pathetic.
    (2)

  7. #137
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    http://lparchive.org/SimCity-3000/Update%2042/43-3839.gif

    Below Average Melee League

    Whoa there, Square Enix, have you
    played Puppetmaster lately? Did you
    notice our automatons can't even
    out-damage a monk or a black mage?
    Just how long can we go on playing
    Puppetmaster without automatons that
    can't even cast Meteor or use Victory
    Smite? Why, my mule needed some
    Herald's Gaiters off Tiamat and I was
    like, "Nope, sorry, I can't solo that.
    Blame SE for making PUP a bad job."

    I've had it, and so have my fellow PUPs.
    We're serious about quitting this game
    if you don't give us better automatons.
    (0)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  8. #138
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    That was stupid.
    (0)

  9. #139
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Airget View Post
    I don't understand why it seems like RDM want to turn into melee when they have a wide range of enfeebles and spells that allow them to solo pretty well.
    Hmm, now what's wrong with this statement.

    -----

    And you misunderstand the melee Rdm argument. Rdms aren't asking to DD like a DD. We are just asking to at least DD better then a White Mage and a Bard.

    With maybe an added bonus of some workable utility on our melee.
    (Also, Enspell IIs are crap until they actually fix the accuracy on them and possibly get rid of the stupid damage scaling thingie).
    (0)

  10. #140
    Player
    Join Date
    Mar 2011
    Posts
    960
    lol'd @ the SimCity blurb. All you need now is the music and the horribly deformed Sims complaining in front of the flashing red background.

    PUP and BST aren't just mindlessly complaining though, they have been dealt the worst hands you could possibly get.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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