What kind of retards are you guys using to support your argument? Melee is even more gear dependent and less skill dependent than THF. Lack of difference between two people with TH6 is a fault of the TH augment system more than THF's general melee capabilities.My point is that for virtually every job, when filling a role, the 1st thing you look for is who is better at the job and that difference is skill based. For thf, you ask "Who has TH6?".
When you ask who is better at melee, it's not just SAM1 v SAM2. It's WAR v SAM v DRG v DRK v RNG v MNK v PUP? v BST. Furthermore, when you do get an equal comparison, it's who has better gear. Sound familiar?!
Oddly enough, if you turn that same question into "better at making normal items drop outside proc!! areas", THF monopolizes this position even more than WAR monopolizes the melee position because a melee with decent gear will usurp the position of a terribly geared WAR. Conversely no amount of gear will place my DRG or any other melee ahead of THF for drops where proc!! are irrelevant. Even then, the situations where this is true are dwindling rapidly. Even when at their peak, it just meant THF was no longer supreme in all aspects (Though still monopolizing the "TH maker" role in some situations).
You heard it here folks! Only WAR can use PDT+MDT sets even though THF has better access to MDT than WAR. The only point you got correct in that post was the proc!! system undermining TH for VW, but most complaints in this thread don't echo that as much as they complain about WAR (Which is a problem of WAR, not a fault of THF since almost every class can point to WAR at this point and scream overpowered).
Also, as it currently stands, the utility of blue!! is diminishing without a means of returning (Unless SE brings us back to Abyssea). Meanwhile, the value of TH increases as Empyreans become the standard.
Going by the original traits, THF was actually designed to collect items and escape more than DD.
JA
Sneak Attack <=> Steal
Trick Attack <=> Mug
Pick Treasure Coffers
Hide + Flee + Perfect Dodge => Escape mechanisms used in conjunction with Steal/Mug
Traits
Gilfinder <=> Triple Attack
TH1 <=> Assassin (Wasn't even an original trait; was added later)
TH2
A total of 8 Evasion Bonus/Resist Gravity Traits
So no, THF was actually skewed towards obtaining items and escaping (Often times, stuff that went hand-in-hand). Even more evident by the level on Striders.


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