Quote Originally Posted by Camate View Post
By adding attractive items to monsters, we fear that it would be re-creating the scenario from the past regarding beastcoins (stealing and then hiding right after), making this pretty difficult to implement. If there were a good countermeasure for this it could work, but currently revamping or adding items to monsters is quite difficult.
1. hide only works on mobs that are sight only tracking
2. Instead of steal giving actual items, make it steal AoE based temp items that can benefit the pt as a whole. you know? like the abyssea temp items. makes the above concerns invalid.
3. for the love of all that is good and holy.... 1... min... recast..........

Quote Originally Posted by Camate View Post
We believe making Aura Steal a separate ability would be over-powered. If we did do this, it’s likely that its use on notorious monsters would be removed and it would have even less of an effect than it does now.
the fact that any mage job can cast dispel makes this point invalid, making this a separate ability on a 1 min timer as well wouldn't break the job or be overpowered. if anything it'd go a long way towards helping fix the job.

Quote Originally Posted by Camate View Post
Due to the fact that normal attacks now increase the effects of Treasure Hunter, we chose to forgo the addition of Subtle Blow as a trade off.
i personally would rather have native subtle blow than a +.000000001% increase on an item that has a 5% drop rate. wonder if anyone else playing thf feels the same? (for the record yes i know that's not the actual % at which TH increases drop rates, but tell me it don't feel that way sometimes....)