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  1. #21
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by StingRay104 View Post
    I think the name for the JT you designed is befitting. The name is terrible just like the ability. First off its purpose is to effectively halt the duration timer while our weapons are sheathed, well I can say that SE would say that this couldn't be implicated due to code limitation/ps2 limitations/just too lazy limitations/FF vs 13(aka SE goes to the bahamas) limitations/insert whatever limitation floats your boat. Second this is your big fix to DRK, keeping our buffs up 1-3 seconds longer mass killings, or allow us to buff before the big nm fight and save all that time, the extra few seconds you save us won't have that big of an effect we need a whole lot more than just that. Finally on the discussion of the sacrifices tp for more melee damage ability, it seems that everyone aside from you and leonlionheart hates the new ability, reason being ws's have tremendous power and use, for instance the new ability would have tremendous effect on the aftermath abilities of relic/mythic/empyrean weapons, and the last thing anyone whose gone thro the trouble to obtain these weapons wants is to have the power taken from them. All in all people like ws's and to take away from that aspect of DRK is just wrong, especially since what it seems like SE is doing is just turning us into an even more zergable job. Now its been brought up before and SE has ignored it, but we would much rather we get an ability that eats our mp to deal extra damage, like MP attack on FFIX, and this idea is far more popular than the 2 lame ideas SE gave us, and yes don't kid yourself the magic damage idea is lame because DRK wasn't meant to cast BLM nukes, it doesn't have the mp pool to accomendate this.
    #1 i didnt name the ability it doesn't have a name.

    #2 I never said anything about this JT being a big fix for DRK. Don't put words into my mouth.

    #3a Stop acting like it was really "trouble" to make an emp.
    #3b Aftermaths could be incorporated into the ability by using the WS b4 u activate the JA.
    #3c If you looove WS's you wouldn't have to use it... So no power is actually being taken away from you. You still have the option of hugging your X-hit build.
    #3d Dark is a zerg job so why wouldn't it be moving in that direction? Fast hard wreckless damage = zerg damage= dark.

    #4 An ability... that eats mp... to deal damage.... soooo, you mean a spell?

    #5 maybe you shouldn't of played a dhalmel or a galka. I play galka. I don't get angry at SE when they give blm new spells with higher mp costs. I don't ask them for abilities that make it easier for me as a galka to cast high cost spells. I understand that its a limit of my race. Its on me to catch up
    and work extra hard to be on top of a class with an MP pool. Other races can get plenty of MP on drk for nuking. especially in abyssea.

    #6 Why would dark cast blm nukes? Use drk nukes insted.
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    Last edited by Gotterdammerung; 07-26-2011 at 06:49 PM.