
Originally Posted by
StingRay104
I think the name for the JT you designed is befitting. The name is terrible just like the ability. First off its purpose is to effectively halt the duration timer while our weapons are sheathed, well I can say that SE would say that this couldn't be implicated due to code limitation/ps2 limitations/just too lazy limitations/FF vs 13(aka SE goes to the bahamas) limitations/insert whatever limitation floats your boat. Second this is your big fix to DRK, keeping our buffs up 1-3 seconds longer mass killings, or allow us to buff before the big nm fight and save all that time, the extra few seconds you save us won't have that big of an effect we need a whole lot more than just that. Finally on the discussion of the sacrifices tp for more melee damage ability, it seems that everyone aside from you and leonlionheart hates the new ability, reason being ws's have tremendous power and use, for instance the new ability would have tremendous effect on the aftermath abilities of relic/mythic/empyrean weapons, and the last thing anyone whose gone thro the trouble to obtain these weapons wants is to have the power taken from them. All in all people like ws's and to take away from that aspect of DRK is just wrong, especially since what it seems like SE is doing is just turning us into an even more zergable job. Now its been brought up before and SE has ignored it, but we would much rather we get an ability that eats our mp to deal extra damage, like MP attack on FFIX, and this idea is far more popular than the 2 lame ideas SE gave us, and yes don't kid yourself the magic damage idea is lame because DRK wasn't meant to cast BLM nukes, it doesn't have the mp pool to accomendate this.