..............................Boof?
Yeh, i agree. It needs to be an appropriate boost or its worthless. But why not just ask for that. Show support for 75% boost or GTFO. Don't blaze the whole idea.
Also, whereas 50% boost or lower won't catch you up to other DD/sams, i still believe that 50% boost with drk/war with (Relic, Emp, or Magnus Scythe) would beat current Caladbolg drk/sam X hit.
The magic side is equally unknown. But again Se has been giving some seriously big boosts lately.
The results plds are getting from divine emblem right now seem real close to the way the description for the magic boost sounded.
Holy was pretty crap dmg b4 hand and pld had the same casting limitations for divine magic that dark knights have for elemental magic.
Right now divine emblem is glitched and also providing a bonus to specifically aoelian edge causing 9k aoelian edges to normal monsters.
And the screenies have shown holy's for 4-8k dmg. I personally never saw a pld do more than 1k b4 hand with holy. and that was with some serious trying.
This magic buff could of been a great addition to drk's repertoire. And since it said damage to next spell that means it should also work with drain II allowing for some serious dmg boosting to that spell. They also might introduce new dark based dmg spells for dark, since some drks are asking for them.
Either way i think divine emblem shows that 1 JA can instantly replace magic boosting job traits and gear.
Thank you for contributing to the topic. Yes, i did want a reason, so thanks for giving one.
It's a good opinion. Fresh new stuff is more fun than stuff that alters old abilities.
But i still maintain this OP JT would be a very strong addition.
#1 being able to use JA's b4 the fight without worrying about wasting timers will save on JA delay during the fight.
#2 being able to conserve left over time in between pulls and during dead time will help to allow drk to keep their buffs up for more of the actual fighting time.
#3 having a neat useful trick that other jobs don't get is cool way to help define a class and lately the lines between DD's are to muddled. JT like this helps to draw new lines.
#4 getting something like this doesn't mean you can't get something else completely new.
There is still dead time even in those events. And even if there wasn't, it really doesn't matter. Sometimes stuff just isnt any good in a certain situation. It doesn't make it a bad ability, it just makes it bad for this 1 particular situation. I.E.
souleater vs things immune to souleater
Chi blast with tp inhibition on NMs with special regain
stun on things immune to stun
There is tons of situations in the game where good abilities and traits are made useless by a particular situation. By your logic nearly half the game shouldn't exist because in one particular instance, it is not as good as something else.
Last edited by Gotterdammerung; 07-26-2011 at 03:52 PM.
I'm kind of in the magic camp.
But even I'm going to say that "Sacrifice TP" and DRK being in the same sentence is fucking horrifying.
Well occasions when i pull out DRK now are more or less Soily to do EXP merks with my Linkshell(DRK performs much better riding aftermath on weak mobs than Rubytstic WAR/MNK/NIN) or get the odd Blu/red proc ppl in LS asking for.
And the dead time in events thing is a good point ish i guess i Aim for ZERO dead time when i am doing things tho and the bonus that this would be offering is much less than souleater because i can name on my 2 hands every mob that resists souleater and makes it worthless ~~ but i could also name on my hands the number of times this Job trait would be a great asset. because in no time is buffing off time doing to win in flat parsing situations or DPT situations or zergs or solo or anything from my point of view.
More or less just think of a JT that doesnt focus on off time because aiming for being best when there is alot of idle time is like aiming for being the best when you are missing alot(lol old Zanshin..)
Your looking at it wrong. No matter how good you are at killing things there is always gonna be down time. If its one big NM your going to have times when you have to wait for a ??? repop or times when u have to move to a different ???. You might have times where you died and are weakened. And there is other instances, you can think of some surely.
For fighting multiple things in rapid succession like dynamis or nyzul or an exp party, you have down time. No matter how fast you are you are at least gonna waste 1 second changing mobs. And usually its more like 5 seconds but can be as long as 15 seconds if you have to cover any distance to the next mob. Obviously the situations change but even in the best scenario of an auto-switch target to a mob standing right beside the previous target, you will waste at least a second.
There is dead time everywhere. And in terms of duration. lets take last resort fully merited for instance. It is NOT 180 seconds on and 70 seconds off. It IS 180 seconds on minus dead time on and 70 seconds off. Over the course of an entire event i guarantee this ability will largely increase the amount of time that you kept your buffs up. Because it lowers the "minus dead time."
you do know you can switch target Manually right as the mob dies to keep the weapon always out and overall make you deal alot more damage? this is a big thing with Constant DD/Time limited engagements any wasted time is wasted time and will NEVER be better than just sticking to attacking.
nothing that supports Slow reactions and idle time will ever be supported by me. because it is retarded to support laziness.
Also you shouldn't fight back by slapping your own abilities usefulness in the face. the times you bring up and try and defend are litteraly just removing 10 seconds from the recast on last resort every use that isnt even a 6% boost in last resort time so for Usefulness you've about nulled it in most situations.
Last edited by Jar; 07-26-2011 at 05:41 PM.
Yes i know how to switch from target to target.
Im a main bst. Quick reaction time and low down time is essential for the kinds of activities i perform solo.
I don't pull in 180 coins a dyna run solo by being slow and taking my time.
10 more seconds every 4 minutes is an extra 5 minutes of actual active soul eater bonus over a 2 hour event. and thats just 1 JA buff on a player moving at a ridiculously flawless machinelike speed. There is still lots of other buffs in play that are getting the same extra time.
I think the name for the JT you designed is befitting. The name is terrible just like the ability. First off its purpose is to effectively halt the duration timer while our weapons are sheathed, well I can say that SE would say that this couldn't be implicated due to code limitation/ps2 limitations/just too lazy limitations/FF vs 13(aka SE goes to the bahamas) limitations/insert whatever limitation floats your boat. Second this is your big fix to DRK, keeping our buffs up 1-3 seconds longer mass killings, or allow us to buff before the big nm fight and save all that time, the extra few seconds you save us won't have that big of an effect we need a whole lot more than just that. Finally on the discussion of the sacrifices tp for more melee damage ability, it seems that everyone aside from you and leonlionheart hates the new ability, reason being ws's have tremendous power and use, for instance the new ability would have tremendous effect on the aftermath abilities of relic/mythic/empyrean weapons, and the last thing anyone whose gone thro the trouble to obtain these weapons wants is to have the power taken from them. All in all people like ws's and to take away from that aspect of DRK is just wrong, especially since what it seems like SE is doing is just turning us into an even more zergable job. Now its been brought up before and SE has ignored it, but we would much rather we get an ability that eats our mp to deal extra damage, like MP attack on FFIX, and this idea is far more popular than the 2 lame ideas SE gave us, and yes don't kid yourself the magic damage idea is lame because DRK wasn't meant to cast BLM nukes, it doesn't have the mp pool to accomendate this.
So... wats your point.
4% of 100 million dollars is 4 million.
% is merely a way of tracking relativity.
5 minutes of extra last resort is useful.
4 million dollars is a lot of money.
And again this is numbers based of 1 out of the many JA's and based on a machine perfect run.
Whereas, its actually playing into all your JA buffs and in reality it actual grows stronger when u apply those mortal times when ... i dunno, you have to pee or the pull is a tiny 3 seconds to slow, or when sumone else has to pee, or poop even!, or when you kill everything in the area and are waiting on respawns, or when competition for a camp causes a slight bit of extra down time, or 100 million different other things.
If you sumhow found some perfect LS filled with amazing people who never make any mistakes and never take bathroom breaks and never stop swinging for even seconds during an event, then congratulations. That is a real accomplishment. More impressive to me than getting all the emp, relic and empyrean weapons on one character.
If thats the case then ya this ability might not improve your performance much. But for the rest of the population, including some really skillful players, this trait would be useful.
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