Page 9 of 26 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 255
  1. #81
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Currently, the only good steal ability is Aura Steal, and it has a 5 minute timer and is cockblocked if the mob holds something. Apart from a certain Qiqirin in Salvage, and Brigandish Blade, there's really nothing worth stealing. Despoil is just steal but inflicts a random debuff. Useless on NMs as they don't carry stuff. Useless in general because you can't plan around it to make it useful.
    I wish SE realized that debuffs are meant to have short recasts so you can use them, not long ones so you use them occasionally if you feel like it. Imagine if Dispel had a 5 min recast for RDM, or if Flash had a 5 min recast on PLD. Even aspir and drain tend to be on the too long recast scale. (Except for PUP maybe, since if the recast isn't done I guess it can cast a nuke?)
    (0)

  2. #82
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    I'm not looking for answers. I'm looking for acknowlegement. I can see at least 5 topics related to steal in the first page of the thief forum. Yet not even a quick note saying "Looks like a lot of people are unhappy with steal, we'll pass this feedback on to the dev team." That sentance took me about 10 or 15 seconds to write.
    (0)

  3. #83
    Player
    Join Date
    Mar 2011
    Posts
    319
    This is a DRG thread. You guys can make your own THF thread if you want to complain about that.
    (1)

  4. #84
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Yugl View Post
    This is a DRG thread. You guys can make your own THF thread if you want to complain about that.
    Theres plenty already, I tried directing it there
    (0)

  5. #85
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    I am sure the forum reps have sent these DRG ideas over to the dev team, (as they try to get as much feed back and information from us to them) so I wonder if the devs have a particular comment on what has been presented for the topic of DRG updates.

    If they will not give us traits to the Wyvern like listed in the Original Post then why, I guess would be my reason. Something more than a malarkey response of 'It would overpower the job' (since it really wouldn't it would at most put it on par with the other heavy DD jobs) would be greatly appreciated. So, any word yet forum reps?
    (0)

  6. #86
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by OMEGA_HACK View Post
    I am sure the forum reps have sent these DRG ideas over to the dev team, (as they try to get as much feed back and information from us to them) so I wonder if the devs have a particular comment on what has been presented for the topic of DRG updates.

    If they will not give us traits to the Wyvern like listed in the Original Post then why, I guess would be my reason. Something more than a malarkey response of 'It would overpower the job' (since it really wouldn't it would at most put it on par with the other heavy DD jobs) would be greatly appreciated. So, any word yet forum reps?
    I'd like to know too, I enjoy playing DRG.

    It's really not a great job in a party setting at the moment though, not on high level mobs anyway
    (0)

  7. #87
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Yugl View Post
    This is a DRG thread. You guys can make your own THF thread if you want to complain about that.
    So it's moved from general to thief forum, making topic number 6 (at least) relating to steal, without actually replying to it?
    (0)

  8. #88
    Player
    Join Date
    Mar 2011
    Posts
    319
    Care to rephrase that in English?
    (0)

  9. #89
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Sorry to jump into the discussion, but I bring some information regarding the feedback we have been receiving!

    “Adding the effect of reducing magic resistance to certain wyvern breath attacks” is the same effect as elemental ninjutsu spells, isn’t it? Additionally, you are able to select your ninjutsu, so shouldn’t you add some kind of selection process to this, too?
    The effect will be different than elemental ninjutsu spells.

    During the most recent version update, the following feature was introduced: “During the window of time in which players may perform magic bursts after a skillchain, the target's resistance to the skillchain's corresponding element(s) will now decrease.” Along those same lines, we are considering making the same adjustment to a wyvern’s breath attack. This effect would be added to the breath itself, so you won’t need to worry about intricate timing to reap the benefits.

    In regards to whether we can make it possible to select the type of elemental breath to use, since it’s already possible to do this with support jobs and the drachen armet, we are planning to keep it as is for now.

    For the ability that makes wyverns more difficult to KO, would the recast time be really long? Is this going to be a base reduction in damage they sustain, adding a really potent regen, or something completely different?
    The recast time really depends on the effect we introduce, but we are not at the stage where we can divulge any details. However, we are aware that wyverns are quite easily KOed and feel this is a very important point.

    As for the specific stats, we are thinking more along the lines of a stoneskin-like effect.

    Wouldn’t “adding an effect to Jump, High Jump, and Super Jump that reduces enmity of the player behind the dragoon” off-set its usability?

    1) Since Spirit Jump/Soul Jump is so powerful, if a wyvern is present, Jump/High Jump is not used.
    2) Since the current ability range is short, in order to shed enmity on a back-row job, wouldn’t they have to run into the enemy’s attack range? It seems like it would be necessary to increase the jump range as well as give separate recast timers for each one.
    We are also aware of these things and will be looking into it.

    Make the haste effect from Spirit Surge just like the haste of Hasso and Last Resort (desperate blows), not magic-related haste. Also, make it so our wyverns don’t disappear upon its use.
    Since it’s a two-hour ability, we will be looking into the haste-related aspect of the ability. However, in regards to wyverns disappearing, since players’ stats are boosted significantly more than when the wyvern is present we plan on keeping it the way it is for now.

    Make Angon’s defense down effect higher in priority so it cannot be overwritten.
    We will be looking into this along with the revamping of merit point job categories.

    Make it possible for wyverns to grow in size and let us ride on them.
    While we really want to make is possible to ride wyverns and have them grow in size, unfortunately system wise this is difficult. (It MIGHT be possible to make them bigger though...)
    (19)
    Devin "Camate" Casadey - Community Team

  10. #90
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Thank you Camate.
    (0)

Page 9 of 26 FirstFirst ... 7 8 9 10 11 19 ... LastLast