Results -9 to 0 of 328

Dev. Posts

Threaded View

  1. #11
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    ***, I would PM you but...

    I'll try to make this quick then.

    Imagine if there was a buff that reduced your melee to one damage per swing, but in return your melee strikes inflicted a debuff that gave the monster +1,000,000% Damage Taken. Would you invite someone for that debuff?

    "But such a thing is broke...""
    No *** sherlock, but if you reverse the situation to where the debuff now only gives +.0000001% Damage taken would you still invite the job?

    Somewhere in the middle there lies a happy medium where the concept is balanced (the point where economically the +DT outweighs the damage reduction from the debuff, the risk of the job being at the front, and it being the best option to increase the parties damage at that point). A concept by itself cannot be broken. Only when it's implemented poorly is it overpowered or underpowered.

    If such a concept has been tried and failed then the concept simply hasn't been implemented properly in the past (and if you want I could argue that such a concept actually has been successful in the past)
    (0)
    Last edited by Melodicya; 07-23-2011 at 11:25 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

Tags for this Thread