***, I would PM you but...
I'll try to make this quick then.
Imagine if there was a buff that reduced your melee to one damage per swing, but in return your melee strikes inflicted a debuff that gave the monster +1,000,000% Damage Taken. Would you invite someone for that debuff?
"But such a thing is broke...""
No *** sherlock, but if you reverse the situation to where the debuff now only gives +.0000001% Damage taken would you still invite the job?
Somewhere in the middle there lies a happy medium where the concept is balanced (the point where economically the +DT outweighs the damage reduction from the debuff, the risk of the job being at the front, and it being the best option to increase the parties damage at that point). A concept by itself cannot be broken. Only when it's implemented poorly is it overpowered or underpowered.
If such a concept has been tried and failed then the concept simply hasn't been implemented properly in the past (and if you want I could argue that such a concept actually has been successful in the past)

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