Do you kill slow or something? TH shouldn't get that high unless you A)Kill slow or B)get lucky with procs. I think it is you have has missed the swing!
Do you kill slow or something? TH shouldn't get that high unless you A)Kill slow or B)get lucky with procs. I think it is you have has missed the swing!
Well do you always go in with a full alliance, with multiple jobs for each trigger, and/or each player wielding their own Empy Weapon? Or do you just outright kill without getting any triggers? Last I checked even the most seasoned players can have a miserable day with triggers, which can delay the rate of the monster being killed, but that's besides the point. Most groups pickup and otherwise kill the monster after all the triggers have been done, by which the ideal times to build TH are when people are looking for triggers, which means limit TP feed/DoT on a mob so it does not die or spam nasty WS's before the triggers are found.
I really think it's nice that your arguments always seem to have some hole in them, where you try to argue one point and seemingly throw the other logical considerations out the window, even consider the overall flow of the battle as a whole, or treat every situation as though it were the same.
And I'm sorry you have such a difficult time getting a high TH build on any mob before it dies. Obviously the THF's or RNG's you play as/with should ante up, and I dunno "Suck Less".
We get red for KI NMs, then kill it. If somebody wants seals we'll get yellow(depending on the mob) otherwise we proc red and then kill. We usually take between 7-9 people in(granted sometimes half of those are dualboxed) abyssea. NIN NIN(both kannagi) whm(usually me) whm(dualboxed) emp brd, blm and sometimes cor(sometimes me or if we have 2 mule whms) and then a mule war for red procs+thf for TH. This is for apademak of course, and sometimes we don't even have a brd at all. I can assure you the last thing my group needs to do is "suck less" as you claimed, that's your job because you obviously need the TH so bad you bring a RNG and a THF(and granted thf does it much faster and usually by the time you get TH9 the mob is dead so why bring rng unless they are just extra?).
I really hate to be the one to bring this up but...what happened to the original purpose of this thread? It seems to have changed back to so many of the bickering threads I have read throughout these forums. It may be too much to ask, but can we get back on topic please?
A man should look for what is, and not for what he thinks should be. - Albert Einstein
^This.
This forum has turned into a trolling flamefest. What happened to just being nice, ignoring dumb comments and moving on with it. If the person you are attacking is wrong, then let them be wrong >.>
About my "Composure: Grants Double Attack" idea, you wouldn't be doing this on HNMs. Seriously lol. The double attack would just be more of a TP feed. I am just saying, we are fighter-mages, we SHOULD get better melee traits.
And yes RDM should get Cure 5 back. Even outside of Abyssea Cure 4 is pretty lackluster and wont always save a life ; ; RDM Cure V wont destroy WHM; we don't get Cureskin OR as much Cure potency.
I'm not sure if most people even remember this far back, but RDM didn't just lose Cure V out of nowhere. They traded it for Dia 3, which used to be a WHM-exclusive non-merit spell. I play both, and I'd be totally fine with Rdm getting Cure V if Whm got Dia 3 back. Whm's active support options are actually extremely limited compared to Rdm (specializing in passive support over active support). It'd be pretty neat.
Traded it for Dia III? Group II merits didn't even exist by the time FFXI hit the States, and Cure V was gone by then. If I recall correctly, it was more like RDM had been listed on it in the DATs much like we see WHM for Addle, but the cap at the time hadn't reached that point when the game was JP only. Its poofing coincided with the slight bump in sword skill and moving Enfeebling up to A+. We also apparently lost Marksmanship, which seems like a strange holdover if you look to a past Bastok Campaign unit, but I'm kinda willing to let an aesthetic slide there given the whole Musketeer theme.
95% certain that Red Mage had Cure V still after NA release. If not, d'oh. But both spells caused a fair amount of uproar from the communities. White Mages were especially pissed since they definitely had access to Dia 3 for a while and then lost it when G2s were implemented.
I'm also 99% positive that my ye olde Bradyguide still lists RDM as having Cure V and Flash as late as 2004, though that thing has always been lulzworthy. I can go back and scour some update notes if it matters.
Cure V and Flash for RDM were traded for Refresh
Can't say it does since we've gone far, far, far longer without than it just suddenly poofing like SE made an oopsie.
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