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  1. #1
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Many of us don't think that drop in magical ability is anywhere near worth the mediocre melee damage we contribute, nor do we feel that exchanging magical buffs for melee buffs would be worthwhile considering, as pointed out, Red Mage has suffered from a relative lack of growth in their abilities over the past 15 levels. Red Mage still is, and always has been an extremely powerful job.
    Two things.

    1) Our magical buffs and our melee buffs do not need to (and in my opinion should not) be separate entities, especially keeping the manifesto in mind. It was infuriating twice over for me to have Scholar be able to AoE our enspells more effectively than we can, with the second insult being haste samba and how even if we could AoE our enspells or bestow them on others, they would be outshined by the most broken stat in the game.

    2) Our 'power' was entirely situational, and mainly due to broken mechanics. True, we could solo just about anything we could bind/gravity. But now that holds true for every job that can, and it took 2 hours.

    But if you're talking frantic spell load, then you're taking the place of a White Mage, or you're lieing to yourself. Because everything we have available to us, we have a specalist for that can do better, with the exception of Refresh(II) Haste(Due to AF3+2 Now) and enfeebles, which have steadily gotten worse over the years due to mob immunities or extremely high resist rates.

    I'd love for your argument about our spell load to be true, but most of it doesn't have to do with what a Red Mage offers themselves, it has to do with us assuming some other job's role. Abyssea really brought this problem to a head in the most glaring fashion it could and it should be addressed.
    (2)

  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    The spell load between an active White mage and active Red mage is worlds apart. Red Mage is also the sturdiest job in the game outside Abyssea (where White Mage takes that prize away with infinite MP). It can do a whole lot more than just solo'ing, especially Bind solo'ing.
    (2)

  3. #3
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    God you're so infuriating. You take the highest assumptions for every statement instead of using common sense.

    itzpapalotl, zone boss.
    Glavoid, zone boss.
    Chloris, AoE Doom, Can be paralyzed, slowed, silenced, blinded and elegied.
    Apademak, Inflicts Weakness
    Pantokrator, ... It's Omega, comon.
    Tunga is usually kite/nuke mob.
    Ulhuadshi... another sandworm mob.

    Perhaps you're not getting it. Melee Fodder, Magic Bosses. Everything you listed with the exception of Trunga and Chloris is HNM/Boss material. They all have AoEs that give even the melee classes reason to pause. That's the drawing line.

    (As a note, I would not TP any of the above on BLU.)
    (5)
    Last edited by Hyrist; 07-21-2011 at 03:43 AM.

  4. #4
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Hyrist View Post
    God you're so infuriating. You take the highest assumptions for every statement instead of using common sense.

    itzpapalotl, zone boss.
    Glavoid, zone boss.
    Chloris, AoE Doom, Can be paralyzed, slowed, silenced, blinded and elegied.
    Apademak, Inflicts Weakness
    Pantokrator, ... It's Omega, comon.
    Tunga is usually kite/nuke mob.
    Ulhuadshi... another sandworm mob.

    Perhaps you're not getting it. Melee Fodder, Magic Bosses. Everything you listed with the exception of Trunga and Chloris is HNM/Boss material. They all have AoEs that give even the melee classes reason to pause. That's the drawing line.

    (As a note, I would not TP any of the above on BLU.)
    Except I did exactly as you told me, and told you the mobs i fight.
    (0)

  5. #5
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    Except I did exactly as you told me, and told you the mobs i fight.
    But you don't melee in any way shape or form, and you completely missed the criteria he described in which melee is ok. So, swing and a miss.

    EDIT: So you never fight anything else other than Abyssea's toughest NM's? How do you even get the KI/PI's if they are the only things you fight? Serious question.
    (1)
    Last edited by Rayik; 07-21-2011 at 04:03 AM.

  6. #6
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Rayik View Post
    EDIT: So you never fight anything else other than Abyssea's toughest NM's? How do you even get the KI/PI's if they are the only things you fight? Serious question.
    I never said I ONLY fight those NMs, you're putting words in my mouth. I AoE mobs for KI/Pop items(in the case of Orthrus, Alfard and Apademak). But you fail to see that we proc then kill. Mobs dont live long enough for a RDM to get to 100% TP. When you have 2 Ukons, Vereth, and Kannagi nin(obviously not in the same pt or there ALL the time for every kill) Mobs usually die before red or yellow wears making RDM melee pointless.
    (0)

  7. #7
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    I never said I ONLY fight those NMs, you're putting words in my mouth. I AoE mobs for KI/Pop items(in the case of Orthrus, Alfard and Apademak). But you fail to see that we proc then kill. Mobs dont live long enough for a RDM to get to 100% TP. When you have 2 Ukons, Vereth, and Kannagi nin(obviously not in the same pt or there ALL the time for every kill) Mobs usually die before red or yellow wears making RDM melee pointless.
    You said that's what you fight, so I was just asking. If you share a group with that many empy's, just think what you could do with an Almace, it would be pretty awesome.
    (1)

  8. #8
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    I did...lol
    Edit: According to that a RDM should be meleeing because you have a whm.
    (0)

  9. #9
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    I did...lol
    Edit: According to that a RDM should be meleeing because you have a whm.
    Still no, because you said yourself that "No, my BLU THF nor PUP is TPing on them" either. Strike 3! Yer outta here! *crowd noise*

    In case you haven't noticed, I'm having fun with ya. If I were trying to be completely aggressive or insulting, I would be using a bunch of curse-words and yo' mamma jokes.
    (0)

  10. #10
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    i think he means all 3. like a checklist. if any 1 is no, you abort mission.
    (4)

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