Quote Originally Posted by Sotek View Post
As for Modus. You're joking right? Helices don't do enough damage... Christ, be glad I got most of that ranting out the way.
Back when it actually worked, I was pulling off 200~300 damage Helices which is some godly damage for 78MP. When I added merited Modus Veritas to the mix it was even better, roughly 12% better unless my Modus Maths is off (which it damn well could be). Now I can manage 400~500 damage Helices regularly and I'm blocked from making that better because SE decided to make the ability completely worthless.
Back when MP efficiency actually mattered they were the best damage/MP nukes in the game. Even though that's a completely moot point now - apart from completely countering your out right ignorance for how great they were - they're still pretty damn good. You'd be an idiot not to supplement a one minute nuking barrage with a Helix, unless you don't want to deal an extra 2k~4k damage with virtually no MP, time or hate cost at all. In which case more power to you.
Thank you for putting words in my mouth. I appreciate it. I've been SCH since well before the MV nerf. I know how it worked. I also never said "Helix spells aren't good", I said they "aren't a big enough deal that MV is worth caring about" as in "I don't think it needs to be fixed BEFORE anything else that is broken in the SCH department". It's obvious that my low opinion of MV means that I totally wouldn't cast a helix on anything that's going to live more than a couple minutes.

But that's ok, keep ranting about MV. Maybe they'll fix that instead of making us a contributing and worthwhile addition to any party. I enjoy being stuck playing WHM 99% of the time (No, not really).