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  1. #11
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Coops View Post
    all RDM needs is Cure V. Give it Cure V please!
    You mean give it back, you thieving game developers! That and Amnesia(spell). That would be awesome! >.>

    As goes for melee, I would like to see a native Double Attack trait (maybe...) and an enspell that is actually effected by MAB AND Enhancing Skill. Making the weapon actually glow (like Sarasinger) during this effect would look cool XP. More importantly, vorpal blade without having to sub a certain job would make meleeing more enjoyable...

    Maybe that isn't what RDM actually NEEDS but it is something I would like to see lol

    Edit: The Double Attack could come from Enspell t3. "Composure: Grants Double Attack." When casting it under the effect of composure (who wouldn't...) you get double attack. XD
    (1)
    Last edited by Zatias; 07-20-2011 at 09:32 PM.

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    503
    The problem is that Red Mage lacks a spell library to actually excel at enhancement nearly as well as it does at enfeebling, as much as its skill rating in enhancment would lead one to believe that it is the job's raison d'etre. Furthermore, no enhancements spells have been cited as "Example Adjustments."

    There is too much overlap between Red Mage and White Mage to suggest that Enhancing Magic is the speciality that it should be. Both get Protect and Shell, bar spells and Haste. The only unique spell it gets is Refresh II, as Phalanx has been given natively to Paladin.

    Red Mage should get Haste II, and White Mage should not, so that Red Mage brings something unique to the table that the job is purported to be about, and is within The Vision. Phalanx III would be a good thing for the same reason. This would help to solidfy Red Mage as a buffer/debuffer, rather than a poor man's White or Black Mage.

    Furthermore, Scholar's Accession should allow for more spells to be AOE. Some may indeed enjoy helping their friends become stronger in battle, but there is just no reason to make it tedious by doing it one person at a time, one spell at a time. This should apply not just to the new spells I'm proposing, but earlier versions, i.e. Haste and Refresh II.

    As far as Enfeebles go, I don't think "Stop" would be overpowered, considering that some jobs can have "En-death," via certain weapons, and Death-ga a la Odin. "Stop" honestly seems feeble, as it were, by comparison.
    (0)

  3. #13
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Please no melee buffs for rdm their place is in the backlines, not the frontlines meleeing.
    (2)

  4. #14
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Hyrist View Post
    Calling us a godly buffer when a WHM bests us in that department was an insult, at best. If we're going to be put on the same pedestal as Bards and Corsairs, we need to have more there.
    I agree with you, but I don't take it so much as an insult, but just a sign of how out of touch the Dev's are with RDM in general. Highest Enhancing skill rating means exactly jack squat compared to actual spells. Just look at DRK; it's Elemental Magic is higher than RDM or even SCH, but you don't see DRK out-nuking either job.
    (2)

  5. #15
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    Please no melee buffs for rdm their place is in the backlines, not the frontlines meleeing.
    I'm doubting you even have RDM leveled with comments like this.
    (4)

  6. #16
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    http://www.ffxiah.com/player/Odin/Aurara/

    You should really stop talking

    Edit: When i finish farming on BLU how about i show you all my RDM gearsets since you'll probably accuse me of changing data on ffxiah to make it think i have 90 RDM.
    (0)
    Last edited by Aurara; 07-21-2011 at 02:53 AM.

  7. #17
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    http://www.ffxiah.com/player/Odin/Aurara/

    You should really stop talking
    Wow, look at all those 90's. You Aby burned RDM, didn't you? It's ok, I Aby-burned my DRG, and DNC. Nothing wrong with that if that's the case, I'm just saying it's understandable if all you did to get to 90 was stand in one spot and help heal/open chests. My DRG and DNC are sitting on the sidelines until I have proper gear for them, capped skills, and time available to go out and learn the jobs right.

    I'm all for RDM being these big, great Enhancing Kings SE thinks we are, if we actually had the spells natively to do so. You shouldn't need any specific subjob to do what the job was intended in the first place(whm for enhancing).
    (1)

  8. #18
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    (0)
    Last edited by Aurara; 07-21-2011 at 02:59 AM.

  9. #19
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Oh he does, but he spends all his time in HNM camps, Voidwatch, etc. Which means he's never in situations in which he would melee.

    As goes for melee, I would like to see a native Double Attack trait (maybe...) and an enspell that is actually effected by MAB AND Enhancing Skill. Making the weapon actually glow (like Sarasinger) during this effect would look cool XP. More importantly, vorpal blade without having to sub a certain job would make meleeing more enjoyable...

    Maybe that isn't what RDM actually NEEDS but it is something I would like to see lol

    Edit: The Double Attack could come from Enspell t3. "Composure: Grants Double Attack." When casting it under the effect of composure (who wouldn't...) you get double attack. XD
    I could see this. But I'd rather see a spell that would grant us this separately, one that could be cast on others in specific situations like HNMs.

    I'm looking for more of a global improvement on RDM, Meleeing being a part of it not to be ignored, as any Red Mage that's not spending 98% of his time on monsters that even Blue Mage's wouldn't be Tping on would think.

    There should be a use for the gear we receive, and the weapons we can aim for. Otherwise, what separates us from being a mock Scholar? And don't go picking away at individual spells I'm talking class concepts here. We have a decent Martial Skill rating and spells (and 1 Ability) that enhances them, they don't.

    Idealy it should be our spells that define us further. Spells that enhance ourselves as well as others.

    Red Mage should be up front on things other classes Melee on without hesitation. There's enough healing and recovery given to all other kinds of support jobs and subjobs, fodder shouldn't be a point of contention.

    This absolutist idea that Red Mage should NEVER melee in ANY group kinda sickens me. HNMs, zone bosses, particularly nasty NMs and certain Mission mobs, yeah, sure backline away. (But please give us better buffs and enfeebles to do it with.) Everything else, pull out that sword, put on your melee gear and go to town.

    Enhancing THAT aspect of the job shouldn't hurt anything, and broaden the situations in which they can. (Giving us a tool for Abyssea usage and low man or low difficult events to streamline things.) My idea mainly is to have a utility in the front-line that streamlines this concept. It shouldn't be all that hard or dramatic to do so.
    (9)

  10. #20
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Aurara View Post
    Good to see you got the link thing figured out. Good lord how old is that pic? Blue letter 75?
    (2)

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