
Originally Posted by
Greatguardian
Contrary to popular forum belief, there is a large population of extremely good Red Mages who prefer the magical aspect of the job. Preferring to play a backline does not equate to being lazy, or bandwagon. Backline Red Mages can, and really should, be extremely active.
That's what strikes so many Red mages as crazy about the melee aspect. We barely have the MP and the time to keep up with a serious casting role, that there's no way to seriously consider taking away a massive chunk of our Refresh gear (7/tick to 0 is a lot, 1166 MP/Convert assuming maxed Vert merits), the benefit of our Main/Sub slots, and our time/attention that we'd have to devote to WS'ing, Engaging, and running up to new monsters without severely detracting from our casting abilities.
Many of us don't think that drop in magical ability is anywhere near worth the mediocre melee damage we contribute, nor do we feel that exchanging magical buffs for melee buffs would be worthwhile considering, as pointed out, Red Mage has suffered from a relative lack of growth in their abilities over the past 15 levels. Red Mage still is, and always has been an extremely powerful job. I think the Devs realized that, and tried to tone it down a bit as they raised the level cap. Unfortunately, they seem to have taken that toning a wee bit far. I have little doubt that RDM will swing back up on the way to 99, though.