Quote Originally Posted by Rayik View Post
Yes, I can sub a melee job and get access to those ws's, but my point is the player shouldn't have to, when comparable jobs get them natively. The bulk of any jobs damage output with one-handed weapons comes from Dual-Wielding, but for RDM you have to choose to either Dual-Wield with crappy ws's, or single-hand it and have better ws's(and horrid TP generation). The way the ws's are distributed just seems sort of random and half-assed, like the way RDM's best ws's are with daggers, yet it's Mythic, Empyrean, Magian, and most job specific weapons are swords. Getting Shield Mastery with a F skill in Shield is a funny one too, but that's a whole other thing.
I think that was done on purpose, as a mage/melee hybrid you have to chose between higher DPS or better WS. I'd say they'll fix shield skill sooner or later, it's pretty silly as is.

Quote Originally Posted by Rayik View Post
If there was more of a standard for DRK's(a job that gets the best sword ws's) to use swords, for example, I would gladly use sword on that job too, but the game itself works against it(2H bonuses, Desperate Blows, etc.). It just seems very sloppy to me; I'm just asking the Devs to clean things up and make things a bit more consistent. I'm not asking for new gear or JA's, just fix what we have.
Looking at who WS and weapon skill levels are awarded to jobs to sort of reflect how someone would learn things in real life(I'm aware magic doesn't exist fyi), but if you divide your focus over multiple topics you'll learn lots of each although never as much as someone who focuses on less topics. I think it is fairly consistent as is.

In the example of RDM, a RDM is someone who spends their time divided up between learning to fence, use black magic and learning to heal. As a result of this divided focus they never reach the peak of any one of these fields but have decent knowledge of all. This means they never learn the most powerful techniques of them, but will have a variety of skills.

When looked at against a DRK, someone who has focused on offense and has only dabbled in black magic themselves and completely ignored healing magics. As they are more focused on fewer skills(in this case the martial arts) they will be better with any weapons they've picked up.