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  1. #21
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Except that blunt weapons are not defensive. They are in fact very effective melee weapons against armor. Put a steel helm on and then let someone hit you in the head with a warhammer or a morningstar and see how well it protects you (it doesn't).

    Maces, morningstars, hammers, mauls, etc. were very brutal, nasty weapons. There was nothing "non killing" about them at all.
    They're more defensive than edged weapons, which is usually enough for video games lol. It's far easier not to kill someone with a blunt weapon, than it is to not kill with a sword( /poke = dead)
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #22
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rayik View Post
    Highest level does not equal strongest attacks. Raging Rush out damages Fell Cleave against single mobs by a long shot. Vorpal Blade trounces Sanguine unless you're brewing. And by this logic, RDM shouldn't have Aoelian Edge, but they do.
    SE seems to want to make RDM choose between things when it comes to melee. Your choice of sub job will give you either higher DPS(NIN) or stronger WS(WAR), and with weapons you get great selection but lesser choice in WS, or poor selection in weapons and good WS.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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