Good points. I can see how it gives job some variety, but at the very least I think it's in dire need of revision.
Yes, I can sub a melee job and get access to those ws's, but my point is the player shouldn't have to, when comparable jobs get them natively. The bulk of any jobs damage output with one-handed weapons comes from Dual-Wielding, but for RDM you have to choose to either Dual-Wield with crappy ws's, or single-hand it and have better ws's(and horrid TP generation). The way the ws's are distributed just seems sort of random and half-assed, like the way RDM's best ws's are with daggers, yet it's Mythic, Empyrean, Magian, and most job specific weapons are swords. Getting Shield Mastery with a F skill in Shield is a funny one too, but that's a whole other thing.
If there was more of a standard for DRK's(a job that gets the best sword ws's) to use swords, for example, I would gladly use sword on that job too, but the game itself works against it(2H bonuses, Desperate Blows, etc.). It just seems very sloppy to me; I'm just asking the Devs to clean things up and make things a bit more consistent. I'm not asking for new gear or JA's, just fix what we have.


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