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  1. #181
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Funny, as long as MP isn't an issue Smn/Whm is actually a better healer then Rdm atm.
    (0)

  2. #182
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kwate View Post
    Funny you say that when I see DRK threads in both the "general" and "other" forums. Why not keep it in the DRK thread?
    Well in his defense SE doesn't read or care about the individual job threads.
    (0)

  3. #183
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by StingRay104 View Post
    Smn curative abilities:
    Healing Ruby I & II
    Regen for avatar favor Carby
    Whispering Wind
    Spring Water

    <snip>

    So you see smn actually has NATIVE CURATIVE ABILITIES, and thus would be more capable of healing or even main heal.
    The stigma came about way before favors and the other stuff came into the game. Keeping an avatar out in those days was a guaranteed MP deficit, unless it was specifically carby (at which point all you could do was sic and healing ruby every minute), and you had carby mitts with a HQ light staff. What pushed SMNs to healing was the MP pool and the WHM sub more than anything else.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #184
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Just curious why did you cut my post short of where I mentioned smns high mp and auto refresh?
    (0)

  5. #185
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by StingRay104 View Post
    Just curious why did you cut my post short of where I mentioned smns high mp and auto refresh?
    You listed those as debatable. That led me to believe the crux of your argument was the curative abilities alone. If I was mistaken, then I apologize.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  6. #186
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Well I listed them as debatable because they were mostly as points to support /healer and not so much the jobs own capabilities. I know the stigma first came before favor's but my point was that smn has native curing and thf doesn't which in turn makes it more viable for smn to be a healer than thf. I personally took about 4 years to lvl smn from 1-30 because I just kept getting fed up with not being able to use it as a smn, something SE has still to this day failed to fix on smn might I add. I spent forever trying to keep my smn magic skill capped and eventually I just gave up.
    (0)

  7. #187
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Somehow, I don't think that having a weak cure every 45 seconds is considered a native healing ability.

    Even with Favor maxed out, +22 Regen isn't all to sneeze with. But the time it takes to get to 22 Regen plus not being able to BP at all until you hit that 22 Regen (otherwise have to start all over) kindof sucks.

    So, we are left with /WHM and Cure IV. Which means that SMN has about as much healing ability as a THF does.
    (0)

  8. #188
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    *I swear some of these talking points go from having a shelf life to possessing a half-life rivaling Uranium(236). 7 years later and non-Summoners are STILL peddling this lunacy about large MP reserve = healer? The farther away from /WHM the job moves, the more I'll like it. I like that the avatars and their multifaceted talents are the main attraction and I hope S-E keeps it that way regardless of what the ignorant playerbase conjures up in its collective mind.

    *At the risk of contradicting myself, all I have to say to Dark Knights regarding S-E's vision is can it. If all you see in your job is swinging a Scythe/Great Sword and barely touching your spells, you missed the point of the job entirely. This vision takes away any excuse you have not to use magic--don't even bother running out that "Casting lowers my DPS" line because that min-max garbage doesn't interest me at all.

    *I'd like to know a little more about what S-E intends to do with BST before I make a judgement. This vision seems a little too vague, which makes me uneasy.

    *I'm a little curious how S-E is going to get Blue Mages to learn these HNM spells they hope to put into play. It's not like one can just go out and play with Fafnir in the hopes of learning Spike Flail, which I seriously doubt will be the spell learned from Wyrms. I hope that this signals the abolishment of the 21-24 hour spawn cycle. Otherwise this will not go over well even with KSNM substitutes.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  9. #189
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Hayward View Post
    *I'm a little curious how S-E is going to get Blue Mages to learn these HNM spells they hope to put into play. It's not like one can just go out and play with Fafnir in the hopes of learning Spike Flail, which I seriously doubt will be the spell learned from Wyrms. I hope that this signals the abolishment of the 21-24 hour spawn cycle. Otherwise this will not go over well even with KSNM substitutes.
    There are wyrms and adamantoises in tharhongi and a nm behemoth in la theine. there are 2 force popped hydras and cerberi in grauberg and altepa. There are khimairas in ulegrande and a nm khimaira. It's not a problem.
    (0)

  10. #190
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    In abyssea spike flail on a couple is easier to deal with then the rest of wyrms tp moves and annoying crap they do.
    (0)

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