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  1. #1
    Player Neonii's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by Dallas View Post
    Mala, you need to assume that Myrkr was not an accident. Sure, our new and improved WS deals no damage, but it gives a truckload of MP that allows you to "sit back and enjoy the show." It's a much different view from the top of the food chain.

    I hold back. Why? Because my avatar can't keep up. I use a bunch of -enmity to allow my avatar a 60% damage discrepancy. What happens if I can spend more MP to increase my avatar's damage by 60%? I stop holding back and my MP goes up even more.

    Everyone hates BP timers, but almost no one values MP management. SE released an emp staff that is 5-7x more powerful than Convert, and yet the loudest voice in these forums argues that MP has no value anymore. I proposed a solution: make SMN more powerful, but make it cost so much mp that only the best SMN can ever achieve it. It's almost like SE reads these forums.

    I can't lose. I applaud SE.

    http://forum.square-enix.com/ffxi/th...l=1#post106169
    That would not be cool. Average smn should be able to achieve anything smn has to offer. I don't believe game designers should design anything with a vision to exclude folks. Everyone from the most powerful to the weakest link should have access to smn abilities. Sure for the best smn maybe some token edge but I would not adocate designs especially to exclude folks.
    (0)

  2. #2
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Neonii View Post
    That would not be cool. Average smn should be able to achieve anything smn has to offer. I don't believe game designers should design anything with a vision to exclude folks. Everyone from the most powerful to the weakest link should have access to smn abilities. Sure for the best smn maybe some token edge but I would not adocate designs especially to exclude folks.
    Don't mind Dallas he thinks everyone should act as he does, and will desperatley cling to anything he feels would push someone in the same direction as he's following
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Neonii View Post
    That would not be cool. Average smn should be able to achieve anything smn has to offer. I don't believe game designers should design anything with a vision to exclude folks.
    Think of most SMN as a large pile of SAM who never melee, and only use a WS when Meditate is up. It's not SE's fault that the playerbase chooses to be gimp.

    Raz, yes, SE made the best staff for the best players.
    (0)

  4. #4
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Think of most SMN as a large pile of SAM who never melee, and only use a WS when Meditate is up. It's not SE's fault that the playerbase chooses to be gimp.

    Raz, yes, SE made the best staff for the best players.
    Yeah it's called Nirvana. There's no such thing as a SAM who doesn't melee(unless they're /RNG on something like the ACP boss). That analogy doesn't work as SAM is supposed to melee. If you look at it like this, if a SAM /WHM and insisted they could main heal and should be accepted as such. This is the arguement FOR SMN melee
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee