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  1. #1
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261

    Why is Summoner the most ignored, misunderstood and broken job?

    It is really hard to understand how the job has come into this situation, and stayed here for all these years.

    Take DRG for example. They simply had to say "We think wyvern is part of the job, but it dies all the time. Can you fix this?" and they got a 20 min JA instead of 2 hours. If a Summoner says "Spirits are currently impossible to use, can we have them fixed?", it is just silence from the developers.

    Another example is COR. Just 4 months after COR was released, SE said "We notice few people play COR, so we are improving their roll effects". But the fact that SMN was equally as rare, and had even worse Wards than COR had rolls, was just ignored.

    Yet another example was PUP, which was added with only mage armors. They made a handful threads saying "We need melee armors to fight along with our pet." Even though this is something a minority of the Summoners have said far longer, it was only PUP who got the change and added to melee armors.

    Summoning skill is another one. We felt like we had a skill that didn't matter, and asked for it to do something. Did SE make it do something? No, instead they added a brand new concept of "skill over cap" and introduced that. Our skill is still useless and does nothing... until we pass the cap. Why isn't it a straight bonus like all other jobs get?

    We can also talk about SE just "forgot" to add new spells to spirits past level 75. They remembered PUP, but not SMN. How could this happen? Why is SMN not worth caring about, but PUP is?

    It really seems like SE doesn't know what they are doing at all. Take for example Favors. It was a common suggestion from others, that avatars should have auras giving good bonuses. Each avatar should have their own - first mistake the suggestions did. How did this end? You ignore the avatars with the wrong favors, and you ignore the avatars with right favors but wrong pacts. SE threw in a 25% damage reduction without any reason at all. Luckily SE didn't give Garuda Hastega aura since it would have made us only use Garuda for everything. Sadly they gave her evasion aura which is useless so never is used.

    Another thing SE never grasped, is what the Summoner is supposed to do. Melee? No melee stats or abilities or traits. Cast magic? No magic spells. Use spirits? Too long casting delay and too random. Use avatars? Too long pact recast. Stand and watch? Yea, that is pretty much the remaining option for Summoners. SMN is basically PUP, except we never got any traits to enhance our DD.

    And if anyone has paid attention, you would know that new Summoner armors are rarer than mythics on the server. Every update SE keeps showing they have forgotten about the job, alternatively misunderstood it. We always get MAB armors, while we can't get access to anything higher than tier II nukes from subjob. This is just ridiculous when we have B rank staff we could melee with decent melee armors.

    Lastly SE doesn't seem to have grasped the concept of buffs. They gave COR and BRD potent, long duration buffs that do not cost any MP. Then they gave SMN weak, short buffs costing a fortune in MP. A WHM can cast RR and it lasts an hour. It can also cast shell V on someone, and it will last 15 min. How about casting shining ruby? Sorry, 1 min duration. How about Earthen Armor, that is at least new. 3 min, 100 MP. At the same time BRD gets the same type of song, again for free, no MP costs, no need to run in next to tank and BP:Ward, can sing at a safe distance.



    It isn't like any of us modest Summoners are asking for much.

    - We want a clear direction of the job. Native melee traits or native magic spells, to show what we are supposed to do. Split BP timers so we can do more over the course of a minute is also fine, if the focus is meant to be avatars. Severely shortened spirit casting delays would show that we should use spirits.

    - Flexibility, so that we can play as needed, instead of try and adapt to the least useless way. A great example is that we shouldn't be forced to stand in the back with Diabolos favor, we should be able to assault and have it melee while the aura reaches the furthest backlines.

    - Balance, so we aren't the weakest job, with shortest durations, for highest MP cost and depend on moon phase, time of day, day of week, weather, Santa Claus. Ideally all our wards should work like Shell. 15 min duration. After all, 90% of them are defensive and do nothing to increase damage output, and at least 3 of them wear off based on damage.

    - Armors. I can't stress this part enough. Summoner gets 5 new pieces of armor every 3 years. Inbetween we only get MAB gear, to help our tier II subjob nukes and 70+ magical WSes (which are all very weak compared to multi hit crit WSes).

    And the smallest request we have is that we just get confirmation that something is being done about this.



    PS. I find that all BP:Rages post 70 are just fine. The job can function as a substitute SAM with a 1 min meditate that deals a BP/WS every minute. If we delete all spirits and all wards, I can accept that this is a well made mage DD, but as long as they remain, it is a clear sign that the job was meant for so much more than just Predator Claws.
    (18)

  2. #2
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    toooooooooooooooooooooooooooooooooooooooooooooooooooo long to read. i lost the point of this after you mentiond Pup.
    (2)

  3. #3
    Player Xanaduu's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Xanaduu
    World
    Lakshmi
    Main Class
    PUP Lv 95
    werent pup melee frames there since day 1 of the job? >.> it was just 2 mage heads that were added later XD
    (0)

  4. #4
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    I will only read this post IF you change the title to [Dev team please respond!]
    (2)

    Hail to the king baby, Sig by Kingfury

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Malamasala, you remind me of someone I once knew. Please tell me you have begun the long journey to get Hvergelmir! It's about time you love this job.
    (0)

  6. #6
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    we don't need melee or mage gear(we are neither of these job types) we need pet: + gear and/or job traits(preferably traits as alot of our slots are taken up by - perp gear) that boosts our avatars stats this and lower BP cap to 30 seconds at most.

    Job traits
    Astral Fury
    enhances summoned Avatar accuracy and attack
    tier I level 30
    bonus 10

    tier II level 60
    bonus 22

    tier II level 90
    bonus 35

    Astral Focus
    enhances Avatar Magic attack bonus and grants TP bonus to Blood Pacts

    tier I level 30
    TP bonus 10% MAB 5

    tier II level 45
    TP bonus 20% MAB 10

    tier III level 60
    bonus 30% MAB 15

    tier IV level 75
    bonus 40% MAB 20

    tier V level 90
    bonus 50% MAB 25

    these traits would help us compete but not surpass melees that can stack much more gear for WS/TP and mage DDs that can put on much more MAB in gear. If coupled with 30 BP delay cap I think SMN would have MUCH less to complain about in any facet of our job
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #7
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Because of how pet attack works for avatars the solution isn't to keep tossing those stats at smn razushu but to add higher base stats.

    Fenrir for example has a bit above 450att but hits IT like a girl, right? If they would give us gear like haste, Pet: +20str or 30dmg, and bigger mab numbers than 2 or 1 on random gear parts then our avatars would be able to do something. Until SE says 'Ok, all these blm avatars with melee BPs need an overhaul' nothing will happen.

    The problem in the past was that SE had smn as a hate free job so there was a trade off. Now that pally has a higher hate cap, blm has enmity douse, and other DDs gain tp faster and hit harder and support classes has access to spells that we can't even get a hold of bar 'standard' buffs we remain in the dust until they decide to give avatars more hp/stats (i feel like my pets have less hp than i do) or change the BP timer to come in line with today's battle standards.

    There's no way they're scared we'd run out of mp lol... also please SE... take smn damage seriously. AF32+2 body should have 30% damage increase instead of a small number since we don't all sit in abyssea all day.
    (0)

  8. #8
    Player
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    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Fyreus View Post
    AF3+2 body should have 30% damage increase instead of a small number since we don't all sit in abyssea all day.
    I just trioed Nyzul with THF, RDM (healer), SMN. There's nothing wrong with our damage outside of Abyssea.
    (0)

  9. #9
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by Dallas View Post
    I just trioed Nyzul with THF, RDM (healer), SMN. There's nothing wrong with our damage outside of Abyssea.
    Using the word 'damage' is a bit vague when dealing with you :/ I'm talking about avatars (hence the AF3+2 body reference) and not beating up somewhat EP mobs. If i were to compare smn+avatar damage to my blu or drk or even rng then we'd be debating punch buggys to G4s but i'm talking about the steady damage over time, healing over time, and buff boosts that are slightly outside of our reach. No i'm not being mean or attacking but the fact is our avatars are all blm except for 1 and he's not wearing any +str/dmg.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Fyreus View Post
    Using the word 'damage' is a bit vague when dealing with you :/ I'm talking about avatars (hence the AF3+2 body reference) and not beating up somewhat EP mobs. If i were to compare smn+avatar damage to my blu or drk or even rng then we'd be debating punch buggys to G4s but i'm talking about the steady damage over time, healing over time, and buff boosts that are slightly outside of our reach. No i'm not being mean or attacking but the fact is our avatars are all blm except for 1 and he's not wearing any +str/dmg.
    When I talk damage, I'm talking about every action that results in reducing the HP of the mob. Nothing at all vague about that. There are 4 sources of damage: avatar melee, avatar BPs, avatar buffs, SMN melee. If you don't melee with SMN, put a big 0 there. If you think your avatar is a weak BLM, put a big 0 on both avatar melee and buffs. Your choices make your damage tiny and insignificant.
    (0)

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