I think the best thing you could do Dallas is not hide behind a mule and really show everyone how amazing you are.
Think about it, If you just came here and showed everyone full proof of what you say they'd all shut up about it.
You'd win.
I think the best thing you could do Dallas is not hide behind a mule and really show everyone how amazing you are.
Think about it, If you just came here and showed everyone full proof of what you say they'd all shut up about it.
You'd win.
Hopefully 2 separate avatars incoming and not Cait Sith being 2 hour only and his BP is to summon Atomos (the feeling I get from remembering the WOTG battle) is not all we're left with.
Stating the obvious, it would be nice to have these 2 work independently, not require Astral Flow to call upon their powers and make the Alexander/Odin joke pack the only time this sort of things happens.
Although, I'm not holding my breath. They'll probably meet these 2 ideas in the middle and have Cait Sith as the obtainable and regular summonable avatar that will summon Atomos when Astral Flow has been used.
We'll see.
-- DAMAGEN @ RAGNAROK --
-THF-BLU-SMN-DRG-WAR-BST-
Barely managed? Please that was a demonstration of how easy it is to do big damage(doing 1k now lol) in Abyssea without even trying, and as such any epeen numbers you post of you in Abyssea are worthless. I'm a better SMN than you'll ever be a melee, hell I'm a better SMN than you could hope to be.
It sure does, but funnily enough it never flows from you.
Last edited by Razushu; 07-16-2011 at 08:08 PM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
That's the thing there is no proof, Dallas never has proof. Anytime he's asked for something he hids behind stupid stuff like "You're not worthy of seeing my gear" or "I'll leave you to suffer without seeing my numbers".
For the record I'm not against SMN melee if the SMN is a good player and knows when to do it by all means go forth, just people who insist that it's the only way to play it, make stupid wild unsubstantiatable claims and say they fulltime melee and call gimp on anyone who disagrees.
Last edited by Razushu; 07-16-2011 at 08:19 PM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Yes. I'm aware.
I'm simply trying to tell him that if he finally provided evidence, proof, and stopped hiding behind a mule, he may actually win. He'd get what he wanted, Shutting up the naysayers.
I simply see no logic in calling yourself the best if you have no desire to prove your power. Then it just seems like a false king.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Yay! New avatars! ^^
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
My concept of Atomos (before he was announced, still without details) was:
The summoned Avatar of Atomos (Atomos' Maw) would share many of Jikuu Sage's spells, just like many of the elemental avatars share their spells with Black Mage. Atomos allows its Maws to be summoned in their active, floating form. These maws attack by spinning around, letting their multiple blades slash through the enemy.
Physical Attack Additional Effect: Time Slip - Sends an enemy through time, aging it prematurely. Enemy loses stats on each hit up to 5 times. Adds increasing slow effect with each hit. (5 levels of this "Old Age" status, like dancer steps) This effect would wear off one step at a time, when Atomos does not attack to keep the effect up.
Level 1 Astral Flow: Rage: Ravenous Maw
Drains all the enemies' stats (Str/Dex/Vit/etc) and a large amount of HP, MP, all TP, and adds them to the summoner or a selected recipient.
* Stats drained by this method remain "reduced" for 10min.
* Drained stats remain added to Summoner. (possibly select target to receive the stats instead?)
Level 10 Rage: Stardust II
A shower of tiny burning meteors blast the region and set things ablaze.
* Causes "Burn" damage over time effect.
* Elemental Magic (Non-elemental, or Fire?)
Level 40 Rage: Gravity Well
Duration: 1min
Causes "Black Hole" status. The enemy who has been trapped in a gravity well ("Black Hole" status) cannot escape taking damage from these special additional dimensional magic bursts in the form of: Quarter, Demi and Lifeshaver
* Quarter adds 1/4th the damage of every level 1 skillchain's full Magic burst damage.
* Demi adds 1/2 the damage of every level 2 skillchain's full Magic burst damage.
* Lifeshaver adds the full damage of every level 3+ skillchain's full Magic burst damage, and heals the party by that amount split between members.
* The damage of these magic bursts is figured on the potential unresisted damage of the resulting magic bursts, even if the magic bursts are resisted. (The damage caused by Quarter, Demi, and Lifeshaver may do more damage than the original magic bursts that cause them)
Level 55 Rage: Atomize
When an enemy is low on life, Atomos may draw them into oblivion.
* Enemies killed this way will not drop items, gil or grant experience.
* Atomos will produce a crystal or crystal cluster from the consumed enemy, and it will be placed in the Treasure Pool.
* Crystal element is based on the crystal the enemy would have dropped normally.
Level 70 Rage: Ravages of War
Atomos disgorges a series of weapons from the Crystal War at the target. Swords, spears, arrows in flight, and bombs cause multiple rapid physical attacks. Critical hits are accompanied by "ornate" weapons replacing the ordinary ones that fly out of Atomos' maw.
Level 75 Rage: Comet II
A distant comet is pulled directly out of space, past the atmosphere, to crash into the caster's target with an icy blast.
* Causes "Frost" damage over time effect.
* Elemental Magic (Non-elemental, or Ice?)
Level 99 Rage: Ravages of Time
Greatly reduces enemy's Accuracy, Evasion, Magic Accuracy, Magic Evasion, Attack Power, Movement Speed. In addition, it can inflict Blind, Slow, Bind, Gravity as separate effects.
Level 1 Ward: Memory Drain
Enemy is unable to use special attacks.
Level 32 Ward: Decelerate
Increase recast timers for all of your target's spells and abilities.
* This stops enemies from using TP moves until they have 300TP.
* Reduces TP gain from all actions. (Decelerating Weaponskill frequency)
* Adds the "Slow" status, but less potent than the Slow spell.
* Reduces movement speed. 12%
Level 68 Ward: Slow Motion
Reduces enemy attack speed.
* Not a form of slow. Does not impact TP returns.
* Also reduces enemy's chance for "extra" attacks such as double attack, triple attack and kick attack.
Level 99 Ward: Chronolock
AoE-Party
Prevent changes in speed for the duration.
* Duration of all haste/slow/gravity/quickening effects are paused for the duration of the Chronolock effect.
* No new speed spells will take effect.
* Can be manually removed.
* Can be used against enemies.
(I included tiers of Stardust and Comet, implying the possible addition of other time/space dimensional (Jikuu) magic that actually makes use of other tiers of those spells.)
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