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  1. #1
    Player AyinDygra's Avatar
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    Mar 2011
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    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Karbuncle View Post
    I thought some of the concepts were intriguing but a lot of his ideas were ludicrously broken. I.E Amnesia as a level 1 BP, Stopping an Enemy from TP'ing until 300% (Redonkulously broken), and the Additional Effect on melee attacks is also redonkulously broken.

    His other ideas were... interesting to say the least, I quite liked some of the BP descriptions.
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
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  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by AyinDygra View Post
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
    First off, I'd like to open by saying You're taking this entirely too personally and a chill pill might be in order.

    moving on,

    Why not be more specific to prevent people from misunderstanding?

    I mean, Is Amnesia going to be useless and last ~3 seconds like the Great Axe? Either way, Amnesia at level one is broken no matter how its looked at, The earliest Amnesia players get access too i believe is Vermeil Bhuj... Which is over level 75 (i dont recall exact level). So giving us a level ~76BP With Atomos that inflicts Amnesia for say, ~30 seconds I wouldn't consider horribly broken.

    On the topic of TP, To use your own words in a way, Do you understand how controlled you can keep a mobs TP? Humor this, You're a THF Tank in abyssea, You're using Twilight Knife (Which has about 10% Chance to drain 1-10TP), RR/GH/Apoc (GH has +50AGI), Cruor buffs (+40 minimum with Abyssite), etc, and SB form Subjob(/nin), +5 from Teircal neck, and +5 from Raja... You could keep a mob under 300%TP for almost an entire fight given it has no Regain and/or absurd Store-TP Traits, You could probably kill a good deal of mobs before it got even 1 TP move off at that rate too. (Exp mobs especially, Not a lot of NMs, But you can keep some NMs under ~2/3 TP moves a fight)

    On those types of fights that ability might be a little OP'd, If only a little (or not at all?) Especially under 25% HP as of course, under that percentile Mobs will use TP at 100%, as opposed to from 100% > 50% they use Randomly, 50% > 25% They'll use at 200%, and from 25% > 0 they use TP at 100%.

    Still, Since you weren't very specific on the mob, I'll use Voidwatch as an Example. You generally don't zerg rush those types of mobs, Their AoEs are quite potent and you're at a distance almost form start to finish on any tier higher than 2. So this BP would be pretty useful for that Percentile. Maybe not horribly broken in retrospect, Most NMs either have an insane Regain or a high Store TP... So it wouldn't entirely matter.

    Still that might set it up to be useless.

    On your third bullet point, I reiterate, You should clarify more than. When you describe something that inherently sounds broken i simply think it would be a good idea to clarify values as to not make it sound like you're inflicting the mob with 5 stages of 10% slow with each Melee attack and draining their stats simultaneously.
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  3. #3
    Player Malamasala's Avatar
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    You know what would surprise me the most? And SE tend to surprise me the most...

    If they indeed were like ifrit etc. because neither of them have any default pacts to talk about. One could argue that the cats have a set of moves, but overall they weren't really impressive in the BCNM. Atomos though, has nothing, he just absorbs and transfers stats.

    When SE had a ready set of moves for Odin and Alexander for pacts, but ripped them away... why would they go through the trouble of adding new ones to the next set of avatars? Everything points at them not doing this, and that they'll only be 2 new 2 hour moves.

    But as I said... SE usually does the most unexpected thing when it comes to SMN. They are crazy enough that they could sit down and make new pacts, when they in the past tossed finished and ready pacts in the recycle bin.

    Of course, it was only an example. Last time we got an example/info we were going to get a whole new set of avatars that we'd be able to keep out longer than our old ones... And we got Odin and Alexander, the shortest time avatars we can find. One could say two people who never talk advertise/program SMN.




    What annoys me to the bone though, is that in SE's vision, there is no room for wards or spirits. They are only thinking "Massive rage pacts"... which I guess isn't terrible for level 90+, but it is like playing WHM and hear someone say "Massive cures!". I'd roll my eyes anyway.
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  4. #4
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    What is keeping Square Enix from making movesets for both avatars that are coming?
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  5. #5
    Player Malamasala's Avatar
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    Quote Originally Posted by Korpg View Post
    What is keeping Square Enix from making movesets for both avatars that are coming?
    I don't know. Same thing that made Alexander lose his movesets? Or perhaps same thing that prevents us from getting Bahamut? Most likely it is just some random guy at their Office that says yay or nay depending on moon phase.
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  6. #6
    Player AyinDygra's Avatar
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    Mar 2011
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    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Recently, every idea I put forth on any job board is getting called "overpowered", and now ... "ludicrously broken" and "redonkulously broken", when nothing put forth in my original ideas really are overpowered except in the imaginations of those who imagine things to be too weak or too powerful to exist, perhaps through experience with SE's past adjustments and additions to the game. I don't like to get into the "math" of things, leaving actual balancing up to SE, since even if I were to perfectly balance my ideas, the final numbers are up to SE anyway. It's the "concept" I'm looking to get across, and I think overall, I'm usually successful.

    I'm not really taking it personally exactly... just clearing up misconceptions whenever I get a chance, so the original ideas can be examined without numbers being skewed into absurdity (not saying you did this).

    Edit: Also, I prefer not to add "low" values, hoping upon hopes that SE is generous with its implementation. It pained me to offer the 1% slow suggestion, just to temper the view. (I'd rather all jobs become much more powerful at a new tier of "balanced" - not keeping all jobs balanced to the power we currently see.)
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    Last edited by AyinDygra; 07-19-2011 at 09:26 PM.

  7. #7
    Player Pebe's Avatar
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    Mar 2011
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    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Lets start by saying this:

    In all honesty, Melee smn on the new endgame content is not very advantageous to your health. If you get close to Celaeno, you get one shotted. Hahava, one shotted. Voidwrought, one shotted, Belphoebe, ehh 2 shotted, etc. Although with maybe a sch giving you adloquiem and or a cor giving tacticians roll, hvergelmir can still be a great asset to smn. Although currently, there is really no need for all that extra mp it gives, since mp is not really an issue if your perp- set is geared correctly. I get +4 mp refresh regardless of the avatar i have out, at all time. With the new increase of mp for bp delay- hvergelmir may shine more, but not at the cost of the smn's life. Go go tacticians roll (And dusty wing spam during all of voidwatch :P!

    Moving on and back on topic!

    Personally I hope Atomos turns into his giant sky form during 2hr, or caitsith turn into his giant cat form, would both be funny. Btw, what kind of avatars are Atomos and Cait sith? They arn't celestial right? Perhaps terrestrial? I know cait sith (spoiler in white) was created by Altana's tear or something like that because she was sad regarding the path the future took. So that would make him a terrestrial avatar right? Because weren't the terrestrial avatars created by Altana to watch over the five fragments of the mother crystal? (It has been awhile, I'm forgetting all my ffxi lore ; So what would that make atomos? Did it ever tell in WoTG how atomos came to be? Or is he like the celestial avatars? While we are on this topic, why are Odin and Alexander considered celestial avatars? Prehaps someone versed in their smn lore could clear up this confusion for me :P?
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  8. #8
    Player
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    Voidwatch, still not replacing Abyssea.
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  9. #9
    Player Malamasala's Avatar
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    In all honesty, Melee smn on the new endgame content is not very advantageous to your health.
    To be fair though. You don't want WAR, DRK, SAM, etc on the new endgame content either. They are more or less "Zerg" only, while you'd rather want something brain dead and simple like BLMs or SMNs for other fights.
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  10. #10
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Malamasala View Post
    To be fair though. You don't want WAR, DRK, SAM, etc on the new endgame content either. They are more or less "Zerg" only, while you'd rather want something brain dead and simple like BLMs or SMNs for other fights.
    Thing about WAR, DRK, SAM etc. vs melee SMN is that they are doing the job they are designed to do. Physical damage with the weapon that they are most capable to doing the most damage with. Melee SMN is a type of playstyle that can be more detrimental towards the party than helpful. Sometimes it is not worth having an extra DD on the mob, because of the TP feed and such. For example: Glavoid. Easy enough for a 6 man party to kill, hard when an alliance kills it.

    You know why that is? It absorbs damage while using a TP move, a couple of TP moves are the kinds that you don't want to have a lot of people next to (one absorbs 300-800 HP from each person, the other absorbs ALL buffs from all players in range) and one of those TP moves can be instant death to 1-6 people, depending on how many people feed it TP and heal it.

    Now, if you came as SMN and start meleeing Glavoid, I will make it a point to not only get you kicked from the party, but kicked from the group period. Just because you would endanger everyone in the party like that shows how little you care about others and how blind you are in your own role.
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