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  1. #41
    Player Neonii's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by AyinDygra View Post
    My concept of Atomos (before he was announced, still without details) was:

    The summoned Avatar of Atomos (Atomos' Maw) would share many of Jikuu Sage's spells, just like many of the elemental avatars share their spells with Black Mage. Atomos allows its Maws to be summoned in their active, floating form. These maws attack by spinning around, letting their multiple blades slash through the enemy.

    Physical Attack Additional Effect: Time Slip - Sends an enemy through time, aging it prematurely. Enemy loses stats on each hit up to 5 times. Adds increasing slow effect with each hit. (5 levels of this "Old Age" status, like dancer steps) This effect would wear off one step at a time, when Atomos does not attack to keep the effect up.

    Level 1 Astral Flow: Rage: Ravenous Maw
    Drains all the enemies' stats (Str/Dex/Vit/etc) and a large amount of HP, MP, all TP, and adds them to the summoner or a selected recipient.
    * Stats drained by this method remain "reduced" for 10min.
    * Drained stats remain added to Summoner. (possibly select target to receive the stats instead?)

    Level 10 Rage: Stardust II
    A shower of tiny burning meteors blast the region and set things ablaze.
    * Causes "Burn" damage over time effect.
    * Elemental Magic (Non-elemental, or Fire?)

    Level 40 Rage: Gravity Well
    Duration: 1min
    Causes "Black Hole" status. The enemy who has been trapped in a gravity well ("Black Hole" status) cannot escape taking damage from these special additional dimensional magic bursts in the form of: Quarter, Demi and Lifeshaver
    * Quarter adds 1/4th the damage of every level 1 skillchain's full Magic burst damage.
    * Demi adds 1/2 the damage of every level 2 skillchain's full Magic burst damage.
    * Lifeshaver adds the full damage of every level 3+ skillchain's full Magic burst damage, and heals the party by that amount split between members.
    * The damage of these magic bursts is figured on the potential unresisted damage of the resulting magic bursts, even if the magic bursts are resisted. (The damage caused by Quarter, Demi, and Lifeshaver may do more damage than the original magic bursts that cause them)

    Level 55 Rage: Atomize
    When an enemy is low on life, Atomos may draw them into oblivion.
    * Enemies killed this way will not drop items, gil or grant experience.
    * Atomos will produce a crystal or crystal cluster from the consumed enemy, and it will be placed in the Treasure Pool.
    * Crystal element is based on the crystal the enemy would have dropped normally.

    Level 70 Rage: Ravages of War
    Atomos disgorges a series of weapons from the Crystal War at the target. Swords, spears, arrows in flight, and bombs cause multiple rapid physical attacks. Critical hits are accompanied by "ornate" weapons replacing the ordinary ones that fly out of Atomos' maw.

    Level 75 Rage: Comet II
    A distant comet is pulled directly out of space, past the atmosphere, to crash into the caster's target with an icy blast.
    * Causes "Frost" damage over time effect.
    * Elemental Magic (Non-elemental, or Ice?)

    Level 99 Rage: Ravages of Time
    Greatly reduces enemy's Accuracy, Evasion, Magic Accuracy, Magic Evasion, Attack Power, Movement Speed. In addition, it can inflict Blind, Slow, Bind, Gravity as separate effects.


    Level 1 Ward: Memory Drain
    Enemy is unable to use special attacks.

    Level 32 Ward: Decelerate
    Increase recast timers for all of your target's spells and abilities.
    * This stops enemies from using TP moves until they have 300TP.
    * Reduces TP gain from all actions. (Decelerating Weaponskill frequency)
    * Adds the "Slow" status, but less potent than the Slow spell.
    * Reduces movement speed. 12%

    Level 68 Ward: Slow Motion
    Reduces enemy attack speed.
    * Not a form of slow. Does not impact TP returns.
    * Also reduces enemy's chance for "extra" attacks such as double attack, triple attack and kick attack.

    Level 99 Ward: Chronolock
    AoE-Party
    Prevent changes in speed for the duration.
    * Duration of all haste/slow/gravity/quickening effects are paused for the duration of the Chronolock effect.
    * No new speed spells will take effect.
    * Can be manually removed.
    * Can be used against enemies.

    (I included tiers of Stardust and Comet, implying the possible addition of other time/space dimensional (Jikuu) magic that actually makes use of other tiers of those spells.)
    Interesting ideas
    (0)

  2. #42
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    You know what would surprise me the most? And SE tend to surprise me the most...

    If they indeed were like ifrit etc. because neither of them have any default pacts to talk about. One could argue that the cats have a set of moves, but overall they weren't really impressive in the BCNM. Atomos though, has nothing, he just absorbs and transfers stats.

    When SE had a ready set of moves for Odin and Alexander for pacts, but ripped them away... why would they go through the trouble of adding new ones to the next set of avatars? Everything points at them not doing this, and that they'll only be 2 new 2 hour moves.

    But as I said... SE usually does the most unexpected thing when it comes to SMN. They are crazy enough that they could sit down and make new pacts, when they in the past tossed finished and ready pacts in the recycle bin.

    Of course, it was only an example. Last time we got an example/info we were going to get a whole new set of avatars that we'd be able to keep out longer than our old ones... And we got Odin and Alexander, the shortest time avatars we can find. One could say two people who never talk advertise/program SMN.




    What annoys me to the bone though, is that in SE's vision, there is no room for wards or spirits. They are only thinking "Massive rage pacts"... which I guess isn't terrible for level 90+, but it is like playing WHM and hear someone say "Massive cures!". I'd roll my eyes anyway.
    (0)

  3. #43
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    What is keeping Square Enix from making movesets for both avatars that are coming?
    (0)

  4. #44
    Player Arciel's Avatar
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    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Yes. I'm aware.

    I'm simply trying to tell him that if he finally provided evidence, proof, and stopped hiding behind a mule, he may actually win. He'd get what he wanted, Shutting up the naysayers.

    I simply see no logic in calling yourself the best if you have no desire to prove your power. Then it just seems like a false king.
    one would think the exact same thing..
    because proof would vindicate any of whatever he says and people don't really have a choice but to shut up even if they aren't in agreement.

    but this is Craftermath/Elementa/Dallas we're talking about and he's not one for logic. The only "proof" he's ever provided was a hand-parse and prefers to act like a troll, so don't expect anything from him.
    (0)

  5. #45
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Neonii View Post
    Interesting ideas
    I thought some of the concepts were intriguing but a lot of his ideas were ludicrously broken. I.E Amnesia as a level 1 BP, Stopping an Enemy from TP'ing until 300% (Redonkulously broken), and the Additional Effect on melee attacks is also redonkulously broken.

    His other ideas were... interesting to say the least, I quite liked some of the BP descriptions.
    (0)

  6. #46
    Player AyinDygra's Avatar
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    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Karbuncle View Post
    I thought some of the concepts were intriguing but a lot of his ideas were ludicrously broken. I.E Amnesia as a level 1 BP, Stopping an Enemy from TP'ing until 300% (Redonkulously broken), and the Additional Effect on melee attacks is also redonkulously broken.

    His other ideas were... interesting to say the least, I quite liked some of the BP descriptions.
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
    (0)

  7. #47
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by AyinDygra View Post
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
    First off, I'd like to open by saying You're taking this entirely too personally and a chill pill might be in order.

    moving on,

    Why not be more specific to prevent people from misunderstanding?

    I mean, Is Amnesia going to be useless and last ~3 seconds like the Great Axe? Either way, Amnesia at level one is broken no matter how its looked at, The earliest Amnesia players get access too i believe is Vermeil Bhuj... Which is over level 75 (i dont recall exact level). So giving us a level ~76BP With Atomos that inflicts Amnesia for say, ~30 seconds I wouldn't consider horribly broken.

    On the topic of TP, To use your own words in a way, Do you understand how controlled you can keep a mobs TP? Humor this, You're a THF Tank in abyssea, You're using Twilight Knife (Which has about 10% Chance to drain 1-10TP), RR/GH/Apoc (GH has +50AGI), Cruor buffs (+40 minimum with Abyssite), etc, and SB form Subjob(/nin), +5 from Teircal neck, and +5 from Raja... You could keep a mob under 300%TP for almost an entire fight given it has no Regain and/or absurd Store-TP Traits, You could probably kill a good deal of mobs before it got even 1 TP move off at that rate too. (Exp mobs especially, Not a lot of NMs, But you can keep some NMs under ~2/3 TP moves a fight)

    On those types of fights that ability might be a little OP'd, If only a little (or not at all?) Especially under 25% HP as of course, under that percentile Mobs will use TP at 100%, as opposed to from 100% > 50% they use Randomly, 50% > 25% They'll use at 200%, and from 25% > 0 they use TP at 100%.

    Still, Since you weren't very specific on the mob, I'll use Voidwatch as an Example. You generally don't zerg rush those types of mobs, Their AoEs are quite potent and you're at a distance almost form start to finish on any tier higher than 2. So this BP would be pretty useful for that Percentile. Maybe not horribly broken in retrospect, Most NMs either have an insane Regain or a high Store TP... So it wouldn't entirely matter.

    Still that might set it up to be useless.

    On your third bullet point, I reiterate, You should clarify more than. When you describe something that inherently sounds broken i simply think it would be a good idea to clarify values as to not make it sound like you're inflicting the mob with 5 stages of 10% slow with each Melee attack and draining their stats simultaneously.
    (0)

  8. #48
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Recently, every idea I put forth on any job board is getting called "overpowered", and now ... "ludicrously broken" and "redonkulously broken", when nothing put forth in my original ideas really are overpowered except in the imaginations of those who imagine things to be too weak or too powerful to exist, perhaps through experience with SE's past adjustments and additions to the game. I don't like to get into the "math" of things, leaving actual balancing up to SE, since even if I were to perfectly balance my ideas, the final numbers are up to SE anyway. It's the "concept" I'm looking to get across, and I think overall, I'm usually successful.

    I'm not really taking it personally exactly... just clearing up misconceptions whenever I get a chance, so the original ideas can be examined without numbers being skewed into absurdity (not saying you did this).

    Edit: Also, I prefer not to add "low" values, hoping upon hopes that SE is generous with its implementation. It pained me to offer the 1% slow suggestion, just to temper the view. (I'd rather all jobs become much more powerful at a new tier of "balanced" - not keeping all jobs balanced to the power we currently see.)
    (0)
    Last edited by AyinDygra; 07-19-2011 at 09:26 PM.

  9. #49
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Korpg View Post
    What is keeping Square Enix from making movesets for both avatars that are coming?
    I don't know. Same thing that made Alexander lose his movesets? Or perhaps same thing that prevents us from getting Bahamut? Most likely it is just some random guy at their Office that says yay or nay depending on moon phase.
    (0)

  10. #50
    Player
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    Mar 2011
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    Quote Originally Posted by Arciel View Post
    but this is Dallas we're talking about
    I'm the person responsible for BST and SMN becoming top 10 jobs. There is no secret who I am. I'm the one who has the weapon you want.
    (0)

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