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  1. #471
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by wish12oz View Post
    Even Ukon is outparsed by its relic counterpart on high tier voidwatch mobs, AND it gives -20% damage taken!
    I would love to see this parse and/or math.
    (0)

  2. #472
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Apologies for making you wait for some more info on this topic.

    You might be surprised, but even though the July version update has just taken place, the dev. team has already begun work on the next version update and we checked with the lead dev. about the latest status.

    There are currently no changes to the adjustment plans that were announced previously. Based on this, we are planning to add continuations to Trial of the Magians for relic/mythic/empyrean weapons to go along with the level cap increase.

    We took a look at all the requests for stats on relics and mythics and understand your ideas, so in addition to enhancing the original DMG and special stats, we are checking to see whether we can add some special properties to them. (Currently, exactly what those properties will be and how they will be added is still up in the air.)
    Please don't ignore me, can you at least acknolwedge there are a small number of empyreans which need tweaking as well? Dagger will suck compared to an upgraded Mandau, I'd really like to be using Camlann's Torment as my main WS when I finish this lance, and everyone trashes Scythe, Wildfire users will suffer when abyssea is no longer the main content badly etc.. Please can I get an answer?

    Surely you've seen my posts on this topic across the general board? The key point I'll reiterate though, whatever weapon you make, the new WS that comes with it should become your new main WS, whatever it takes to make that happen. (10% armor ignore on camlann's is a joke when wheeling is 50, though I still don't even think that change would tie it with drakesbane, and it should be better, not tied(in the hands of a rhongomiant owner obviously, ryunohige drakesbane is obviously tier 1 and should be.))

    Please, please answer about the tiny number of empyreans that need tweaking (not all of them are almace/ukon/verethragna.)

    Edit: One idea for Camlann's: gradually stacking armor reduction buff capping at a certain point (obviously higher than angon to be worthwhile) preferably with repeated use refreshing the duration. Still, then it'd just be niche, I really wish these weapons just used their WS as their new mains universally. Feels like bad design otherwise.
    (0)
    Last edited by Coldbrand; 07-14-2011 at 11:22 AM.

  3. #473
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Wildfire is still a good WS outside of abyssea so not sure how you think we will "suffer"
    (0)

  4. #474
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Kimble View Post
    Wildfire is still a good WS outside of abyssea so not sure how you think we will "suffer"
    Without MAB atma and fire affinity atma its damage falls pretty radically. It'll be gimpy compared to annihilator most likely. Yet doesn't offer the same amount of -enmity (only for the WS itself), Camate himself said he wanted these weapons to be evenly balanced (which would have mean with their own pros and cons mostly likely.)
    (0)

  5. #475
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Guess I'll throw in my 2cents:

    empyreans: Only get base dmg increase and minor boost in attack up to 99

    Mythics: New additional latent @95: Critical attack rate +15% @99 +20%
    New addition to aftermath: regain -- 100 to 199 = 1 tick 200 to 299 = 2 tick 300 = 3 tick @ 95 @99 2/3/5 ticks

    Relic: New additional latent @95: Critical attack rate +25% @99 +30%
    New addition to aftermath: regain -- 100 to 199 = 2 tick 200 to 299 = 3 tick 300 = 5 tick @ 95 @99 5/7/10 ticks

    this is in addition to the already known enhancements the weapons will receive
    (0)

  6. #476
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Insaniac View Post
    I would love to see this parse and/or math.
    Metatron from 90 bravura does more than Ukkos without crits, which you wont be capped ddex on high tier NMs so you wont get lots of crits, and you don't have all that +crit damage you have in abyssea, and with bravura you can use meat and keep capped acc on such mobs, with ukon you have to give up a bit to keep acc capped. That tips everything into Bravuras favor for hard NMs. If they gave us razed ruins all the time, Ukon would win, but for hard mobs, outside abyssea, Bravura is SLIGHTLY better damage, and makes you take 20% less damage so it ends up being vastly superior.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  7. #477
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Giving regain is annoying for people who have worked their butts off to get 5 or 6 hit setups etc. It won't really do anything for those players.

    I'm already disliking where this thread is going like empyrean owners are some criminals who deserve nothing for their hard work.
    (1)

  8. #478
    Player Qtipus's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Qtipus
    World
    Odin
    Main Class
    DRK Lv 95
    Emps aren't hard work. When you can finish 14 of them in a month and a half like our linkshell did, that's not hard. That's what I call a gift. Even now, SE has gone out of their way to make acquiring said Emps easier (re: Guku, Tunga, etc KIs in gold boxes, more gold boxes/zone, multiple ???s for the NMs themselves) and it was a month and half to do 14 of them before those changes. From a time comparison standpoint, Relics and Mythics are infinitely "harder" than emps. Doesn't mean the process involved in getting the upgrade items isn't as monotonous, just means you're not having to deal with the monotony anywhere near as long.

    As for regain, if someone busted their ass getting a 5 or 6 hit build, they busted it to WS faster, right? Wouldn't regain facilitate that and why would they be annoyed?
    (1)

  9. #479
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    I just dont understand how se can think the mythic requirements are viable. 30,000 Alexandrite when you get on average 20 to 30 max a run (averaging out runs where boss drops purse and runs with crap alex and normal runs). Thats 1000 runs. At one run a day it will take 2 years 9 months and 3 weeks and a day of doing salvage every day on your own. I think asking for that kind of effort when as someone posted earlier 14 empyreans can be done in a month is ridiculous. Especially after SE has pretty much killed off linkshells and promoted low man salvage like parties people dont have the resources to do this reasonably. Most everyone who does salvage saves the alex anyways for their own mythic. So not being willing to lower the requirement and not increasing drop rates tells every person who wants a mythic you expect day after day dedication for 3 years of their life. I dont know any other game with that type of work required and in the twilight of this games life it seems extreme to expect that. I really hope you will come to your sense and reconsider.
    (2)

  10. #480
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Qtipus View Post
    Emps aren't hard work. When you can finish 14 of them in a month and a half like our linkshell did, that's not hard. That's what I call a gift. Even now, SE has gone out of their way to make acquiring said Emps easier (re: Guku, Tunga, etc KIs in gold boxes, more gold boxes/zone, multiple ???s for the NMs themselves) and it was a month and half to do 14 of them before those changes. From a time comparison standpoint, Relics and Mythics are infinitely "harder" than emps. Doesn't mean the process involved in getting the upgrade items isn't as monotonous, just means you're not having to deal with the monotony anywhere near as long.

    As for regain, if someone busted their ass getting a 5 or 6 hit build, they busted it to WS faster, right? Wouldn't regain facilitate that and why would they be annoyed?
    Not everyone has a setup going for them where they can reach that level of efficiency and you're thinking unrealistically if you think that's how it is. Technically you could finish the relic in the blink of an eye if you had capped gil ready and waiting. That doesn't mean relics aren't hard. Also, don't ignore the NM stage (many of them are glitched to hell and take like 16 hours) and the HORRIBLE VNM stage that's unfun incarnate. But whatever, empyrean owners do nothing to earn their weapons in your mind, I forgot. Also, there's SO much fighting involved in getting a relic now'a'days. Sit and craft then go fight a floating weapon and some fomors. Big whoop.

    I'm working on Excalibur too and there's none of the frustration or drama involved, it's all very clear what has to be done to finish it. I don't pay 140,000 gil (only 1 NM by the way, not the full popset or even close) thinking I'll get 2 buds just to get 1 and don't have to compete with 2 or 3 other people for my o pieces. I can't go buy these chloris leaf buds, unless you want to count paying like 500k to get one popset done, which isn't very logical. Not to mention the way people treat eachother when FCing the bats.

    But nope, everyone has a full party of emp owners and has it down to a science, we're all the most elite endgame LS in the game who you're referencing and don't have to take turns working on other peoples weapons.

    I love how relic owners think Empyreans should just be completely overlooked in this set of buffs just because of ukon/almace/vere when its obvious some of the formulas for certain empyrean WS need tweaking to be worth a damn and not just have the weapon exist for double damage aftermath.
    (0)
    Last edited by Coldbrand; 07-14-2011 at 01:39 PM.

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