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  1. #441
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Unctgtg View Post
    Lets change that a little bit.

    Increase the damage multiplier of all relic WS by 1.5 for 1H relics and 2.5 for 2H relics.
    And we can rename them from Relic weapons to Munchkin weapons in the same update.

    You're not going to get a 2H relic WS with an fTP in the 5.0-5.5 range *and* critical damage. Ukko's Fury is fTP 2.0 and 2 hits (or effectively fTP 3.0). So 5.25 critical damage on a DMG 140 weapon just isn't happening. The game would implode if they did that.

    But what you really mean is that you want 2H relics to be better than 1H by a wide margin rather than having them do essentially similar damage. 2H relics have very high base damage, they don't need as much of an fTP boost as the 1H relics.

    If they add 1.5 to 1H and 1.0 to 2H that would mean that 1H WS would all become fTP 4.25 - 4.5 and 2H WS would become fTP 3.75 - 4.0 depending on the WS. The 2H weapons all have much higher base DMG than the 1H weapons so the WS damage would be in the same ballpark with the 2H WS being on average still somewhat higher damage than the 1H WS thanks to the higher base damage of the weapons.
    (0)
    Last edited by Atomic_Skull; 06-25-2011 at 04:02 PM.

  2. #442
    Player Dart's Avatar
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    Mar 2011
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    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    i'll split the difference with you and myself on our 30% and 20% and go for 25% odd and odt.

    Personally i can't see why a dagger and a gaxe, gun, scythe, gkatana should do "about the same" dmg ws wise. It just doesn't seem "right" to me.

    also making relic ws able to crit is something that i've wanted all along but after a very long discussion with a couple friends I took that out thinking it might be too much on top of everything else we've been asking for.

    True just putting 25% more dmg on ws is inelegant but i'm at the point that I'd take any boost that I can get. In a perfect world where they plan to truly fix everything then I completely agree with what you propose, but this is SE we're talking about. I just want some type of fix to make all my work relevant again.
    (0)

  3. #443
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Dart View Post
    i'll split the difference with you and myself on our 30% and 20% and go for 25% odd and odt.

    Personally i can't see why a dagger and a gaxe, gun, scythe, gkatana should do "about the same" dmg ws wise. It just doesn't seem "right" to me.
    If you're going to go there then Annihilator should be the highest damage weapon in the game by a very, very, very wide margin. Gun should massively beat everything if you're trying to be "realistic".

    But that would make one job/weapon much better than all others and we don't want that because it isn't fun for the other 17 jobs. So instead we shrug and say "well it's a game where midgets throw fireballs at monsters so screw reality" and make things balanced instead.
    (0)

  4. #444
    Player Dart's Avatar
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    Mar 2011
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    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    well played, but still avoiding the point lol
    (0)

  5. #445
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Dart View Post
    well played, but still avoiding the point lol
    No I covered that point and you simply missed it. I guess I'll have to spell it out for you.

    If balance will be harmed by realism then realism should be shown the door. It's as simple as that.

    You should not spend the amount of effort to obtain a relic and yet still be behind someone else. Therefore making relic holders generally equal is the best solution. Relics WS should be better than everything else but about equal to each other for this reason.
    (0)

  6. #446
    Player Unctgtg's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    No I covered that point and you simply missed it. I guess I'll have to spell it out for you.

    If balance will be harmed by realism then realism should be shown the door. It's as simple as that.

    You should not spend the amount of effort to obtain a relic and yet still be behind someone else. Therefore making relic holders generally equal is the best solution. Relics WS should be better than everything else but about equal to each other for this reason.
    And two handed relics (guns/bows including) should be better then the one handers.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  7. #447
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    sorry but your reason for all relic's being equal doesn't wash, it hasn't since you first mentioned it. Speaking condescending to others doesn't change the fact that it just doesn't wash with me and most relic holders that I've talked with.
    (0)

  8. #448
    Player DebbieGibson's Avatar
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    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    You know what else doesn't seem right. That the mob doesn't die after one swing. After all if you stab it in the head with a dagger or chop it off with a gaxe, it's going to be dead after the first hit.
    (3)

  9. #449
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Unctgtg View Post
    And two handed relics (guns/bows including) should be better then the one handers.
    No they should not because balance between jobs is more important than realism. One job should not be 100% superior to another. Look at the current situation with RNG if you need an example of why this is bad.

    If 2H relics are vastly superior to 1H relics as your suggestion would make them then why would anyone ever upgrade anything but a 2H relic? Upgrading a 1H relic like Kikoku would be wasting your time and gil for a greatly inferior end result.

    Now if 2H weapons had higher WS damage but 1H relics made up for that in some other way then balance would still be maintained.

    Fine, 2H relics get higher WS damage as per your suggestion and 1H weapons get Occasionally Attacks Twice on top of their normal OTD. Lower WS damage but higher DPS and TP generation. Balance is maintained.
    (1)
    Last edited by Atomic_Skull; 06-27-2011 at 12:48 PM.

  10. #450
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Apologies for making you wait for some more info on this topic.

    You might be surprised, but even though the July version update has just taken place, the dev. team has already begun work on the next version update and we checked with the lead dev. about the latest status.

    There are currently no changes to the adjustment plans that were announced previously. Based on this, we are planning to add continuations to Trial of the Magians for relic/mythic/empyrean weapons to go along with the level cap increase.

    We took a look at all the requests for stats on relics and mythics and understand your ideas, so in addition to enhancing the original DMG and special stats, we are checking to see whether we can add some special properties to them. (Currently, exactly what those properties will be and how they will be added is still up in the air.)
    (19)
    Devin "Camate" Casadey - Community Team

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