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  1. #1
    Player Olor's Avatar
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    I vote for 1 because I hate only being able to do an event once a day. The way I like to do something is say "okay I am doing X today" and then I spend the whole day doing that - not just 30 mins or whatever.

    Also I think there are better ways to stop people from leeching that don't either

    a) make it so if you want to solo you lock the rest of your server out of the zone
    b) make it impossible to solo

    Soloers should be able to do the event too, and I don't see that working with a reservation system.
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  2. #2
    Player Ravenmore's Avatar
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    Quote Originally Posted by Olor View Post
    I vote for 1 because I hate only being able to do an event once a day. The way I like to do something is say "okay I am doing X today" and then I spend the whole day doing that - not just 30 mins or whatever.

    Also I think there are better ways to stop people from leeching that don't either

    a) make it so if you want to solo you lock the rest of your server out of the zone
    b) make it impossible to solo

    Soloers should be able to do the event too, and I don't see that working with a reservation system.
    I think your not getting what soloer means in this event, 90% of the time the soloers are stalking a LS or 2 and crashing the LS runs. Now if a LS shows up and enter after a true soloer had already went in and been farming for a bit but before the 50% cut off then they get what they get what they get.
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  3. #3
    Player Jacs's Avatar
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    Quote Originally Posted by Ravenmore View Post
    I think your not getting what soloer means in this event, 90% of the time the soloers are stalking a LS or 2 and crashing the LS runs. Now if a LS shows up and enter after a true soloer had already went in and been farming for a bit but before the 50% cut off then they get what they get what they get.
    That just isn't fair or true. Maybe on your server but not on mine. Much more common on my server is a whole load of just random people coming to solo. You see LS groups very rarely.

    The biggest problem with WOE is the open loot pool. You could solve a bunch of the problems in WOE just by clearing that up Random people screwing up your strategy isn't quite as much a problem. My play schedule is sporadic and often for only an hour at a time, so I can't always organize a group. Hopefully SE makes this thing instanced, otherwise its going to be a lot of single people locking up zones, which is going to be a massive problem too.
    (1)

  4. #4
    Player Ravenmore's Avatar
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    Quote Originally Posted by Jacs View Post
    That just isn't fair or true. Maybe on your server but not on mine. Much more common on my server is a whole load of just random people coming to solo. You see LS groups very rarely.

    The biggest problem with WOE is the open loot pool. You could solve a bunch of the problems in WOE just by clearing that up Random people screwing up your strategy isn't quite as much a problem. My play schedule is sporadic and often for only an hour at a time, so I can't always organize a group. Hopefully SE makes this thing instanced, otherwise its going to be a lot of single people locking up zones, which is going to be a massive problem too.
    Nope this is why LSs stop bothing to do it after the first couple of weeks. As soon as they said it would work like campaign for personal chest peoplle knew what to do and what job to go on to lock in a chest.
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  5. #5
    Player Ziyyigo-Tipyigo's Avatar
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    Why do people think that the lotting rules alone are what is chasing away endgame linkshells? Why would any group capable of dominating any WoE battlefield not instead spend their time dominating Abyssea bosses for the sake of actual empyrean weapons?

    Again, why do people feel that WoE will magically become more popular than Limbus and Einherjar?
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  6. #6
    Player Zagen's Avatar
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Why do people think that the lotting rules alone are what is chasing away endgame linkshells? Why would any group capable of dominating any WoE battlefield not instead spend their time dominating Abyssea bosses for the sake of actual empyrean weapons?

    Again, why do people feel that WoE will magically become more popular than Limbus and Einherjar?
    WoE takes a few hours to "dominate" with a group of 6 people Empyreans take weeks to months with that same group assuming more than 1 or 2 people are getting empyreans out of it. To many people WoE versions are good enough. WoE gun/h2h are good enough for me personally because those jobs aren't ones I'm passionate about but still play them as needed.

    Well the gun is for brewing.
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    Last edited by Zagen; 07-14-2011 at 08:29 AM.

  7. #7
    Player Ziyyigo-Tipyigo's Avatar
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    Quote Originally Posted by Zagen View Post
    WoE takes a few hours to "dominate" with a group of 6 people Empyreans take weeks to months with that same group assuming more than 1 or 2 people are getting empyreans out of it.
    If the time requirement is really that drastically shorter for WoE weapons, wouldn't it still be far shorter even if one is dealing with leeching? Or is the emotional impact of all this overriding logic?
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  8. #8
    Player Yinnyth's Avatar
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    Quote Originally Posted by Olor View Post
    Soloers should be able to do the event too, and I don't see that working with a reservation system.
    By "do the event" do you mean "obtain top tier loot"? I mean stuff on par with empyrean gear? If that's what you mean, then I have to disagree. If you mean that they should be able to enter solo and slowly work towards their goals without relying on the help of others, then I agree. I don't think that everything in the game should require a group. There should be easier (but still meaningful) goals that people can reach by themselves, and harder(but proportionally rewarding) goals they can reach with the help of others.

    But I don't believe anyone should be able to advance in the game while riding on the coat-tails of an organized group that doesn't even want them there. Because you know what's worse than not being able to do something on your own? Doing all the work and having some random tard show up, make it harder for you to succeed, and then get an equal chance at the loot he did NOTHING for. It doesn't just ruin your day, it ruins the day for you and the 12 friends you organized to get a fake empyrean for complete strangers.

    It is my opinion that WoE was the single most exploitable event ever made in FFXI. It's as though SE one day said "Yeah, kill stealing is neat, but is there some way we could actually make strangers capable of stealing loot out of the loot pool they did absolutely nothing to help produce? Because that would be awesome!" On a similar note, I dislike the loot pool system for campaign, but that's a topic for another thread.
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  9. #9
    Player Ziyyigo-Tipyigo's Avatar
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    Quote Originally Posted by Yinnyth View Post
    On a similar note, I dislike the loot pool system for campaign, but that's a topic for another thread.

    Actually, the "success" of Unions is probably how we got into this mess to begin with. Nobody rationally goes into one expecting to get any Dynamis currency (let alone a meaningful amount), nobody really wanted Sidhe weapons even when they first came out, but everyone will sign up because free vendor trash with EXP is better than EXP alone. S-E looked at that how frequently people signed up for Unions, considered it a success, and implemented it as an endgame activity.

    And then they were surprised when people left Campaign for greener EXP pastures. "Don't they know they can get Dynamis currency?" they're probably still asking themselves.
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