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  1. #1
    Player Ritsuka's Avatar
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    Mar 2011
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    210

    About the PS2 users

    Hello this just my 2 cents. I started this game way back in 2004 on ps2 i preordered the hard drive and everything else was so happy when it finaly came. As the yrs rolled by then i kinda changed from playing on ps2 to PC and even tryed on PS3 and Xbox 360. I myself realy dont wonna see the game end on the ps2 die but if he had too I think SE should remake the game in HD for the ps3. If you take something away then you should give something back. I'm pretty sure you can get a bigger hdd for the ps2 if room is the issue but realy there isnt alot of stuff that use's the ps2 hdd. I myself still do have alot of room on my ps2's hdd. The game takes 12 gigs i belive the hdd is 40 i have my Socom U.S Navy Seals maps on it and then Resident Evil outbreak which isnt online anymore. And i still have about 10gigs left. Thats alot of room for updates and what not. I dont know... i think it would realy cool the see an update on the ps3 for this game xbox got dont see why ps3 cant get one I'd buy it :3
    (2)

  2. #2
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
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    1,305
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    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    I was surprised to see the PS3 itself listed in the recent survey, but I still don't see there being much chance for a native PS3 client. Too much time has passed and there's too little potential money in it for a real return of investment.

    I could see it being a download-only offering for back-compat PS3 models, but it's been years since they made those (and all the remaining ones have the YLOD).

    Even if we weren't talking about a 9 year old relic of a game, we need to remember that 95% of their MMO development budget is going towards That Other Game.
    (0)

  3. #3
    Player Tagrineth's Avatar
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    Apr 2011
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    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The hard drive capacity isn't the issue. The biggest problem is the PS2's tiny, impossible-to-increase RAM. It only has 32MB of it. >_> Even the 360 has 512MB.
    (0)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
    World
    Sylph
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    And dropping the PS2 won't change the fact that all other versions are ports of the original PS2 version and will need to be rewritten from scratch regardless to do most of the things you want it to do.
    (0)

  5. #5
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    And dropping the PS2 won't change the fact that all other versions are ports of the original PS2 version and will need to be rewritten from scratch regardless to do most of the things you want it to do.
    That is a Lie. You have No Idea how the code is written. SE has all ready blamed a bunch of different game limitations on PS2 memory and storage issues. I don't think anybody is expecting a new battle system, High Definition 3-d graphics and THX surround. Most people just want basic functionality like a better auto-translate library, more storage, new skins and possibly (Ghasp!) a bandwidth increase from 56k. Quit spreading FUD.

    I doubt they will make it for PS3 though because there is little chance for return on investment.
    (3)
    Last edited by FrankReynolds; 09-03-2011 at 02:22 PM.

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,933
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I myself realy dont wonna see the game end on the ps2 die but if he had too I think SE should remake the game in HD for the ps3.
    They made FFXIV instead of doing this.

    They considered a rerelease (would not be in "HD") for the PS3 but sony wouldn't allow it without an HD upgrade and SE doesn't want to devote the resources that would be necessary to achieve that.

    They ARE apparently porting the game to the Vita, however.
    (0)

  7. #7
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    1,305
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    Ziyyigotipyigo
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    Sylph
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    Quote Originally Posted by FrankReynolds View Post
    That is a Lie. You have No Idea how the code is written.
    Proving that would require decompiling the code, which is totally against the license agreement/ToS/etc. Just like Windower.

    But even discounting that, there's Occam's Razor. The PS2 code was written nearly a year before the PC version, and even at launch it was cheaper and easier to port the PS2 version than to write a dedicated PC client from scratch.

    Everything else being a port of the PS2 version also explains a lot of idiosyncrasies, like the separate RGB corrections in other versions as well as the many graphical glitches (e.g. airship jumping to the dock at the last second rather than docking smoothly) that do not occur in the PS2 version.

    Insisting that the PC and Xbox clients were built from the ground up is like claiming the bailing wire, duck tape and Bondo are stock features. Technically possible, but... no.
    (0)
    Last edited by Ziyyigo-Tipyigo; 09-03-2011 at 02:47 PM.

  8. #8
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Proving that would require decompiling the code, which is totally against the license agreement/ToS/etc. Just like Windower.
    I said that you don't know how the code is written. Which you don't. Also, I don't think "decompiling" means what you think it does.

    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    But even discounting that, there's Occam's Razor. The PS2 code was written nearly a year before the PC version, and even at launch it was cheaper and easier to port the PS2 version than to write a dedicated PC client from scratch.

    Everything else being a port of the PS2 version also explains a lot of idiosyncrasies, like the separate RGB corrections in other versions as well as the many graphical glitches (e.g. airship jumping to the dock at the last second rather than docking smoothly) that do not occur in the PS2 version.

    Insisting that the PC and Xbox clients were built from the ground up is like claiming the bailing wire, duck tape and Bondo are stock features. Technically possible, but... no.
    I never said they were built from the ground up. The code is not the limitation in may cases. All of the things I listed as desired improvements are Limited by the PS2 Hardware, not the PS2 code.
    (0)

  9. #9
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    And dropping the PS2 won't change the fact that all other versions are ports of the original PS2 version and will need to be rewritten from scratch regardless to do most of the things you want it to do.
    So let's all just pack our bags and go home!
    (0)


    Regular "John" Doe
    - Not on the Community Team

  10. #10
    Player Tagrineth's Avatar
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    Apr 2011
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    252
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    Tagrineth
    World
    Quetzalcoatl
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    WAR Lv 99
    Just because the clients are ports, doesn't mean they'd be incapable of using more than 32MB of RAM... lol. >_>

    I mean, shoot, the most recent updates GAVE US upgrades to graphics that can't work on the PS2. Direct, irrefutable proof that it's the hardware, not the software.
    (0)

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