It's more than aesthetics if SE allows you to distinguish between buffs. Did I forget to mention that having barfire is the same as having phalanx?!
It's more than aesthetics if SE allows you to distinguish between buffs. Did I forget to mention that having barfire is the same as having phalanx?!
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Ok, here is a scenario for you.
Company has 500,000 of that country's currency to spend on improving their product. They want to keep their customers, because their product is on the decline in it's product life cycle. They know that there is one complaint that their current customers want changed. They instead spend half the money to make the box look prettier. Is that a waste of resource? Yes.
Now, I'm not saying that the example is Square Enix, but like everyone else, they have a specific budget for this game, and spending money to make the "box look pretty" is a waste when there are technical issues their paying customers have brought to their attention, or at least it would be brought to their attention if they actually read their own "forum" instead of picking one/two things that people have mentioned....
What exactly does the ascetic changes do to this game in terms of customer retention? Absolutely nothing! What would fixing known issues do to this game in terms of customer retention? Increase it by a marginal percentage, but it is still an increase! For any products on the way to an inevitable death, any retention should be the company's top priority!
But that is intermediate business knowledge here, most of you guys wouldn't know stuff like this.
Honestly when I saw all these random aesthetic upgrades, I wondered were the practical solutions were.
You know, things like making each roll/song look different (dice + small AF hat icon to denote which job roll is on) along with icons like zerk which look no different than other attack boosting icons. Barspells are impossible to tell apart without toggling through them, status effects are still unable to be seen on players/monsters etc etc.
If some of this is impossible due to console limitations, it'd be great if we knew upfront.
I appreciate all the little graphical upgrades but honestly who cares if the FFXI title screen looks better? Who is on that screen for more than 10 seconds before logging in?
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Ok, I can see useful ascetic changes like improved status icons that Al has proposed, it at least cuts off 3 seconds of finding out what you have with either Berserk, Blood Rage, Aggressor, Retaliation, Warcry, Restraint or Stalwart's Tonic on. Improving on the lettering on the title screen is a waste of time for one programmer to "fix."
Icons that all look alike should at least be separated by color so we know what the icon is. Give us that option at least so we can choose to enable it or not.
And work on the things that need to be worked on, like Automation AI and Blood Pact timers!
Obviously Korpg is the best person to tell SE what to do. He obviously knows the inner workings of developing an MMO. Also he's so smart that he made up a new way to spell "Aesthetic".
Gimme a break. New status icons wouldn't kill anyone, and as someone said earlier, the people who make the textures are on a salary. They still get paid whether or not they do anything. They're not programmers. They don't do the same job as the people who adjust the game balance.
I have a fair understanding of buiness. Please, stop trolling. What you think improves customer retention is entirely your opinion. In reality, any kind of improvement or adjustment. improves customer retention.
Improving the buff icons in particular goes beyond asthetics as many buff icons are ambiguous and some different icons such as HP or MP up/down are actually different but look almost the same to where it's hard to tell.
If the game looked less like it was made 10 years ago, it would gain more new players. People who know nothing about the game systems can't learn them effectively from screenshots and trailers, which are the things that woo people toward a game.
Regardless of all of that, this is a case where you can have your cake and eat it too. We can get our better buff icons and you can still get your fixes. Under your ideas and policies, these sorts of improvements that do get asked for will never happen, because there will always be issues to fix. Go play some MUDs if mechanics are the only thing you care about at all. They have percisely zero graphics, you get to use your imagination even!. Those of us who like video games would likes some better video to go with our game.
We can argue about resources all day, but the fact of the matter is just because you don't want something doesn't mean it shouldn't be implemented.
Last edited by Alhanelem; 07-13-2011 at 09:37 AM.
We are the best people to tell SE what to do. Not just me, but everyone. Why you ask? Because we are paying customers. Also, spelling is not my strong suit, so sue me.
I'm not saying that they won't kill the game, I'm saying that there are more important things to do than to make this game look pretty. Yeah, they may be on a salary, but could that money used to pay that artist go towards an additional programmer to help fix the coding? I'm not saying that they need to get rid of all artists, but they need to set priorities straight for a dying product. Who cares about how the title page looks? You spend a whole 2 seconds on it.
I'm trolling because I disagree with you? I'm trolling because I have a different opinion on priorities when it comes to this product? I think you need to understand what an "internet troll" is.
I agree with you about any types of improvements help maintain customer retention, but making the title page nicer is not an improvement, it is a painting. Paintings don't do anything but make the area look better, they don't help write program codes or solve puzzles or do anything besides looking pretty. Like a trophy wife.
These improvements should be looked upon as "pet projects" by developers as something to do on their free time, hence not when they have better and more important things to do. A hobby, as you may call it. Not something to be considered and done before any major improvements, but with major improvements! Title page art improvements should be an addition to other major improvements like level cap increases or fixing jobs that need fixing. Not something that takes priority and has to be done for minor updates like this.
I'm sorry that we disagree, but as to reference you, stop trolling.
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