Hatae: For anything that is displayed in the game in Japanese, we also have to make it in the 3 other languages. Requests for new status icons are also often made to the Effects Team for some reason. (laughs) Things relating to the User Interface and menus are handled by Producer Tanaka though. The status icons made by the Effects Team are the ones you see at the top of your screen.
–How many people are on the Effects Team?
Hatae: Right now it’s the 3 of us.
–Can you tell us in detail what the 3 of you are each in charge of?
Hatae: The battle effects aren’t really handled by any one person. For backgrounds, we decide who will be in charge of each area and that person is responsible for all the effects needed there. We only use one effect designer per area so that the scenery has a uniform look to it.
Tsutsui: Lately, the three of us have been diving the work between us.
–For a game of this scale, I was expecting there would be more people.
Hatae: It’s been the three of us since around the latter part of production for WotG.
–Was the team larger before?
Hatae: No…. It’s always been around 3 to 4 members with people changing positions.
–You mentioned before that you make the status icons. Now there are a lot of different ones but in the past there weren’t very many. For example, the icon for Utsusemi was just the regular enhancing magic icon. Why did it change?
Tashiro: That was a request from one of the planners.
Tsutsui: We don’t really put forth the idea to change things. It’s mostly us meeting the requests of the planners when they have them.
Hatae: They get changed if there is an opportunity for it.