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  1. #31
    Player
    Join Date
    Jul 2011
    Posts
    22
    Quote Originally Posted by Zaknafein View Post
    People rarely use food since abyssea came out. They don't see the point with all their god mode atmas. B4 abyssea most players used food to maximize their acc, attk, or what have you. Crafting of consumables being broken is directly related to abyssea. Period.

    As far as 1/2 the foods out there being useless that is nothing new. Except in cases where those foods are part of a higher level synth.
    Actually, it's about the same split now as it was before. People who don't care about their performance don't use food and tend to not put effort in to getting good gear. In abyssea, there's a huge reason to almost use Red Curry Buns exclusively (except for several evasive nms), as it increases your dps substantially.

    The market is overall about the same on Bahamut as it was at 75 cap. You people really complain way too much about abyssea being easy mode when you, yourselves, aren't shining standards of well geared players in "easy mode". Stop complaining on your unfounded opinions and just enjoy the game.
    (4)

  2. #32
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    (2)
    The Original Blue Mage

  3. #33
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Serj View Post
    Actually, it's about the same split now as it was before. People who don't care about their performance don't use food and tend to not put effort in to getting good gear. In abyssea, there's a huge reason to almost use Red Curry Buns exclusively (except for several evasive nms), as it increases your dps substantially.

    The market is overall about the same on Bahamut as it was at 75 cap. You people really complain way too much about abyssea being easy mode when you, yourselves, aren't shining standards of well geared players in "easy mode". Stop complaining on your unfounded opinions and just enjoy the game.
    So the lolbrown belt monk is this months gear nazi? Sweet... duly noted
    (0)

    ~Party Rock Anthem~

  4. #34
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    So nobody seems to be making these at all yet, they are a low craft skill level synth so I'm assuming there are a few really horribly rare items in the ingredients list. Anyone tried farming the stuff upto make these yet?
    (0)

  5. #35
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Camate View Post
    Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

    Attachment 261
    Attachment 260

    Both of these items increase the rate of combat skill gains.

    Attachment 258
    Attachment 259

    Both of these items increase the rate of magic skill gains.


    The more you know!
    Could you tell us if any food at all enhances pets? Considering you were allowed to inform us about skill up food, which are hard to test, I thought that maybe you could also help with pet food that is equally hard to see if it did anything.

    Else it is a suggestion for future updates.
    (2)

  6. #36
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Quote Originally Posted by Runespider View Post
    So nobody seems to be making these at all yet, they are a low craft skill level synth so I'm assuming there are a few really horribly rare items in the ingredients list. Anyone tried farming the stuff upto make these yet?
    I went to buy mats for other stuff that shared a few of the same ingredients, noticed they were being bought asap. ( mainly the mushrooms for the first one) haven't tried farming them recently to know about the drop rate though. Only thing that looks a little pricey in the second one is paprika, 500gil + for one. (by npc)
    (0)

  7. #37
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    For the love of god - they have to make one of the ingredient as Grauberg Lettuce????? Way to give us a big middle finger.... and screw the players once again. Why can't they make things attainable and easy, especially for gathering crafting ingredients. The era of artificial stupid challenge and time sink is over, Tanaka retard is gone, so why not make the game accessible, easy to play and democratic for all, for the most part.
    (2)

  8. #38
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    The a major problems with crafting, but with cooking especially. I call it the "progression" problem. Namely, unlike gear which stats what level it is, food is purely descriptive and does not necessarily scale in the AH. People need to go to external sites such a wiki or use "illegal" parse programming to check what these items do and how well they do them.
    As such, prices don't reflect a true "progression. You can have level 5 cooking items costing more than a lvl 70 cooking items(for example pumpkin heads). Another problem that runs concurrent with this "progression" is recipe items. You can have both low level item and high level use anyway from 3 items to 8 items.

    As a cook/crafter I look for the low amount of items(inventory space) used for skilln up. Hence, I will not bother with spagetti and pie recipes. If I bother with a really complicated recipe, I'm gonna overcharge for it whether it's a level 5 recipe or a lvl100 recipe. This creates a further imbalances "progression" market.

    Imagine charging 1million Gil for a bronze legging(extreme example). Well, cooks are constantly doing this. Pumpkin heads go from 2k to 7k depending. While "higher items" like a lvl 50 creche can even make anything. Yes, it's about usefulness, but that just goes back to my argument...where is the "progression" of not only skill, item, and prices.

    Should SquareEnix have given a under 10 skill item such as pumpkin head a stat of +10 evasion, or make multiple evasion items "build up" and spread through skill levels? If pumpkin A only gives +2 and pumpkin E gives +10, then comparably one would be prices less then the other.
    (1)

  9. #39
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I wouldn't call all the ingredients in these synths "cheap and easy to come by". Apkallu eggs are not cheap, they sell for 70-80k a stack (singles sell for 6-9k) on Asura and the AH isn't exactly flooded with them. They are also used in other popular synths - pet food I think? Grauberg Lettuce only drops from saplings in Grauberg and I don't think it's that common a drop either. Paprika is sold by one single npc in San D'Oria that I know of - and guess what, currently San D'Oria is 3rd in conquest on Asura and the npc doesn't sell them at all.
    (1)

  10. #40
    Player Gallus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Gallus
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    The thing that has always annoyed me about food in FFXI is that in theory, it works different than in the real world. When a character eats food in FFXI, it's not only about the flavor, texture, composition, etc, but also how it directly affects combat skill, battle prowess, etc. Therefore, food is a more scientific and performance-enhancing, almost like a vitamin supplement or steroid of sorts, only instant-acting. That said, you'd think that in a world where food affects people like it does in FFXI, the culinarians would be more like scientists and preparing their meals knowing how the ingredients would be affecting those that consume them, and therefore would provide information to people as to what the food will do for them. My point is, all food should list all provided bonuses in the description, or S-E should make it common knowledge in an easily accessible location. Food bonuses should not be something the player-base needs to figure out (and usually completely overlook or never discern some of the more obscure ones). In the real world, vitamins and performance-enhancers inform you what you're supposed to get out of them. You aren't going into GNC to buy random boxes of pills - the vitamins and supplements inform you of how they benefit your body, written right on the boxes.

    TLDR Version: All food bonuses should be spelled out to the player. It only makes sense in a world where food is a performance-enhancer.
    (5)

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