http://wiki.ffxiclopedia.org/wiki/Fo...Mandragora_Bud
http://wiki.ffxiclopedia.org/wiki/Wild_Rabbit_Tail
http://wiki.ffxiclopedia.org/wiki/Lucky_Egg
Hidden effects make me nurotic and compell me to carry useless crap in my inventory.
http://wiki.ffxiclopedia.org/wiki/Fo...Mandragora_Bud
http://wiki.ffxiclopedia.org/wiki/Wild_Rabbit_Tail
http://wiki.ffxiclopedia.org/wiki/Lucky_Egg
Hidden effects make me nurotic and compell me to carry useless crap in my inventory.
The Original Blue Mage
So nobody seems to be making these at all yet, they are a low craft skill level synth so I'm assuming there are a few really horribly rare items in the ingredients list. Anyone tried farming the stuff upto make these yet?
I went to buy mats for other stuff that shared a few of the same ingredients, noticed they were being bought asap. ( mainly the mushrooms for the first one) haven't tried farming them recently to know about the drop rate though. Only thing that looks a little pricey in the second one is paprika, 500gil + for one. (by npc)
For the love of god - they have to make one of the ingredient as Grauberg Lettuce????? Way to give us a big middle finger.... and screw the players once again. Why can't they make things attainable and easy, especially for gathering crafting ingredients. The era of artificial stupid challenge and time sink is over, Tanaka retard is gone, so why not make the game accessible, easy to play and democratic for all, for the most part.
The a major problems with crafting, but with cooking especially. I call it the "progression" problem. Namely, unlike gear which stats what level it is, food is purely descriptive and does not necessarily scale in the AH. People need to go to external sites such a wiki or use "illegal" parse programming to check what these items do and how well they do them.
As such, prices don't reflect a true "progression. You can have level 5 cooking items costing more than a lvl 70 cooking items(for example pumpkin heads). Another problem that runs concurrent with this "progression" is recipe items. You can have both low level item and high level use anyway from 3 items to 8 items.
As a cook/crafter I look for the low amount of items(inventory space) used for skilln up. Hence, I will not bother with spagetti and pie recipes. If I bother with a really complicated recipe, I'm gonna overcharge for it whether it's a level 5 recipe or a lvl100 recipe. This creates a further imbalances "progression" market.
Imagine charging 1million Gil for a bronze legging(extreme example). Well, cooks are constantly doing this. Pumpkin heads go from 2k to 7k depending. While "higher items" like a lvl 50 creche can even make anything. Yes, it's about usefulness, but that just goes back to my argument...where is the "progression" of not only skill, item, and prices.
Should SquareEnix have given a under 10 skill item such as pumpkin head a stat of +10 evasion, or make multiple evasion items "build up" and spread through skill levels? If pumpkin A only gives +2 and pumpkin E gives +10, then comparably one would be prices less then the other.
I wouldn't call all the ingredients in these synths "cheap and easy to come by". Apkallu eggs are not cheap, they sell for 70-80k a stack (singles sell for 6-9k) on Asura and the AH isn't exactly flooded with them. They are also used in other popular synths - pet food I think? Grauberg Lettuce only drops from saplings in Grauberg and I don't think it's that common a drop either. Paprika is sold by one single npc in San D'Oria that I know of - and guess what, currently San D'Oria is 3rd in conquest on Asura and the npc doesn't sell them at all.![]()
The thing that has always annoyed me about food in FFXI is that in theory, it works different than in the real world. When a character eats food in FFXI, it's not only about the flavor, texture, composition, etc, but also how it directly affects combat skill, battle prowess, etc. Therefore, food is a more scientific and performance-enhancing, almost like a vitamin supplement or steroid of sorts, only instant-acting. That said, you'd think that in a world where food affects people like it does in FFXI, the culinarians would be more like scientists and preparing their meals knowing how the ingredients would be affecting those that consume them, and therefore would provide information to people as to what the food will do for them. My point is, all food should list all provided bonuses in the description, or S-E should make it common knowledge in an easily accessible location. Food bonuses should not be something the player-base needs to figure out (and usually completely overlook or never discern some of the more obscure ones). In the real world, vitamins and performance-enhancers inform you what you're supposed to get out of them. You aren't going into GNC to buy random boxes of pills - the vitamins and supplements inform you of how they benefit your body, written right on the boxes.
TLDR Version: All food bonuses should be spelled out to the player. It only makes sense in a world where food is a performance-enhancer.
oh lord... Ok first off...
You guys that are role playing this, IT'S A GAME! you're not actually shoving the food into your real life mouth. There is no reason to have a nutrition label on each and single piece of food... seriously you take it too far when you say 'Food in ffxi doesn't work like it should in real life!'
FFXI != Real life
There is no fatigue. There is no hunger. There is no need for water/juice/etc.
In fact there isn't a 'need' for food at all in game. You use it because you want to. NOT because you need to eat/drink.
There's a reason SE doesn't come out and tell you what a specific food does. If you knew that a piece of food only increased 1 stat, what's the point of even making/trying to sell/ even using it? There would be no point what so ever. That's the reason SE doesn't tell us. They want us to use it, to figure it out ourselves. If you don't like doing that, stick with what you know, and eat food that's already had it's effects found by those who LIKE to experiment.
Food bonuses should not have to be spelled out for anyone.
Last edited by Ciecle; 07-10-2011 at 12:04 AM.
I'm not roleplaying and it's not a matter of it only being a game. I hardly play FFXI anymore. I'm usually out doing "real life" stuff, such as going to the beach, mountain biking, running, working. That said, S-E has implemented a lot of crap that's supposed to be "realistic". Food, for instance, sometimes requires multiple recipes to complete, with ingredients that appear pretty realistic (i.e. fish + fire crystals != seasoned fish with a side of veggies). If they are going to show that kinda interest in detail, then what I've said would only make sense. Don't jump to conclusions and ride with em.
I'm all for a mystery that lasts as long as it takes to craft a food item, pop it, and figure out the stats. But it's a terrible waste of the developers and our time when there are hidden stats that can't be tested simply because no one could have imagined it existing. Who's going to be sitting there going, "lalalala hey, I think I'm going to try this new food that has no reference or clue to what it gives and see if it increases combat and magical skill gains!" No one. At all. Ever. EVER. I for one welcome any wisdom bestowed upon us regarding such items in the game.
Right now I just want to know one thing. Which of the foods gives Treasure Hunter +1. That is all.
That's my new thing to do now, as a matter of fact. I'm going on a crusade to find out whether or not TH food exists. One food at a time, waiting for that TH proc to show +1. And if it doesn't exist yet then HINT HINT HINT.
Regular "John" Doe - Not on the Community Team
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