Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Which kind of failed in the context of parties because of how the trends developed when it came to summoner.
Granted, the job is not an easy one to adapt to an MMO context. The avatars would have probably benefitted from having specialized roles rather than being capable of attacking with some support. Then you could have your damage dealing avatars (probably Ifrit, Leviathan, Garuda, Ramuh), your defensive/healing avatars (Carbuncle, Shiva), and your tanking/utility avatars (Titan, Fenrir). Spirits could have been more like "aspects" that act as that second school of magic that I mentioned Summoners prior to XI were known to have. That might have created a better basis of what the job could/should be capable of instead of being so reliant on its subjob to fill in the gaps between blood pacts (this refers to back when it was a universal 1-minute timer, not the rage/ward split that came much later).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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