The problem on a concept level is that SMN is about heavy damage dealing...coming from the avatar/eidolon/summon. That's why people remembered Rydia in IV, Dagger and Eiko in IX, and hell, even Yuna in X.
On the spellcasting side, summoners prior to XI's incarnation were backed up by a secondary school of magic. The devs assumed this would be covered by the subjob system, until people figured out that elemental spells cast at half-level profficiency due to skill ratings were (rightfully) stupidly gimp. The fact that healing spells had no such penalty did nothing to help.
Summons were the most poswerful magic in the games, but they seem to have ditched Massive damage for damage/support combo here.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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