Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 59
  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    280
    Still, I think this should exclude empyreans and be limited to magian only. There's no need for certian jobs to be able to have and use 9/12 empyrean weapons.
    Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.
    (0)

  2. #32
    Player Daremo's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    Personally, I use daggers on Pup fairly often, to get Amber lights while soloing gold chests for fun and profit. Aeolian Edge can be quite handy, with the right atma set up.
    (0)

  3. #33
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Louispv View Post
    Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.
    One job gettign nearly every empyrean weapon would inbalance the game. You would have to adjust jobs so they everyone had every weapons skill and the same access. Which would then inbalance the game even more. People here are wanting job specific adustments to magians without concidering the consequences to other jobs. Think of the empyrean like mithics, whereas the magians are generic. I myself would even go as far as to limit out the WS/TP weapons as well. I do not belive anyone can have two of those can they? And with good reason. Limiting the empyreans would follow the same logic in fact. You don't want that masamune sam to have a WS bonus bow equipped. Or since people are wanting a full scale, you don't want that empyrean rng to have a bonus axe and dagger. How is that fair to the other jobs?
    (0)

  4. #34
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...
    (0)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  5. #35
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kyrial View Post
    I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...
    ^

    Considering SE has shown they can already update Weapons while not giving them that Empyrean (Read: Staff Trials), The idea of adding more jobs to certain weapons, while still keeping the Empyreans as they should be, is not far fetched

    Im not saying give them access to every weapon they possibly could... but off the top of my head i would think RDM To dagger, PLD to club...
    (0)

  6. #36
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kyrial View Post
    I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...
    I know, but people here can't equate anything to magian without turning it into empyrean...
    Quote Originally Posted by Karbuncle View Post
    Im not saying give them access to every weapon they possibly could... but off the top of my head i would think RDM To dagger, PLD to club...
    Sam... bow... ; ;
    (0)

  7. #37
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Karbuncle View Post
    While I'm all for adding more jobs to Magian Weapons (For Instance, RDM gets Aeolian Edge, implying RDM to use Daggers, Yet not on Dagger Magians... RDM Does not get Sanguine Blade, Implying they're not good enough for swords! yet they're on Sword Magian Weapons. Which is it SE? Swords are Daggers? FKING PICK ONE D

    You guys realize that RDM was added to Magian Staves simply because of the "Elemental Staves" Magian Path? The ones that increase your Nuking power?

    it was originally just BLM/SCH/SMN If i remember, but when the B*tching came that Certain jobs were stuck using HQ 51 staves cause they couldn't use magian staves, SE Updated it to basically include most jobs that get a use out of nuking, that included RDM.

    If SE would have added the "elemental Affinity" Staff trials to dagger/sword all of them, They wouldn't have needed to update it, however that would have required much more work, in the end they just updated Staff trials.

    So in closing, Its not because of their skill, or SE expects them to melee with it, Its because of the Elemental-Affinity Staff trials, The ones that currently stomp over HQ51 Staves, that RDM was added to the Staff list.







    Anyway, On the subject of Trials. add RDM to Dagger, THF to marksmanship, MNK to Staff, PLD to Club(They have A-....), and WAR to Greatsword.

    Thats all i have in mind >.>;
    I wonder why Blue mage wasn't included, its not like we don't use hq staves when nuking, I guess we didn't whine as much as the Red Mages.
    (0)

  8. #38
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    At the VERY LEAST, the elemental Magian weapons should be equipable by every job that can equip the WSNM trial weapons. The template was already there for them to build them off of in the first place, then add the additional jobs (like RDM on staff, as it can't use Pole of Trials). Following this train of thought, they should add the jobs that natively get the level 290/300 WS as well. After all, if they can get those specialized WS or the WS requiring such a high skill level to learn, they should be on them as well.

    This simple change would have covered a LARGE portion of the jobs people are questioning why they can't use them. Here's the default WSNM list, with any 290/300 modification in parenthesis:

    Katana: NIN
    Great Katana: SAM
    Archery: RNG
    Marsmanship: RNG, COR
    H2H: MNK (PUP)
    Scythe: WAR, DRK, BST
    Polearm: WAR, SAM, DRG (PLD)
    Axe: WAR, DRK, BST, RNG
    Sword: WAR, RDM, PLD, DRK, BLU, COR
    Great Sword: WAR, PLD, DRK
    Dagger: WAR, RDM, THF, BST, BRD, RNG, NIN, COR , DNC
    Great Axe: WAR, DRK
    Club: WAR, MNK, WHM, BLM, PLD, BLU, SMN, SCH (DRK, SAM)
    Staff: WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH
    *here they would need to make the exception to add RDM to Staff
    (0)
    Last edited by RAIST; 06-19-2011 at 05:38 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #39
    Player Ryanx's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    117
    Character
    Ryanx
    World
    Asura
    Main Class
    DRK Lv 99
    would be a good idea but i think sam should be able to get magian bows also sam can use relic bow why not be able to use an empyrian bow?
    (0)

  10. #40
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Ryanx View Post
    would be a good idea but i think sam should be able to get magian bows also sam can use relic bow why not be able to use an empyrian bow?
    Agreed...just struck me as odd that they didn't use this model at the very least. The framework was already there, and provides a reasonable level of "exclusive" access to them. Could also stick a couple more jobs on sword too if you want to get a little more picky with it. But this SHOULD have been the initial framework, then maybe adjust it a little further.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast