Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 59

Hybrid View

  1. #1
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99

    More Jobs on Magian Weapons

    I think we should be able to make weapons through Trial of the Magians for ANY weapon our job has skill with. Right now, the jobs on the weapons are so unnecessarily restrictive. Look at club: 18 out of the 20 jobs in the game have club skill, but only WHM can make any magian clubs? Great Swords can be done by DRK and PLD, but not WAR, even though WAR has higher G.Sword skill than PLD?

    I understand being worried about giving jobs weapons so powerful that they would use them over their job's "main" weapons (a SAM using a polearm instead of great katana, or a WAR using a great sword instead of a great axe or axe, etc.). But why not have seperate trials for different jobs? For example, a DRK would be able to make a magian Great Axe, but wouldn't be able to get ones as powerful as a WAR can. Obviously, the Empyrean weapons would not be available to other jobs than they are now, either.
    (5)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  2. #2
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I never understood why certain jobs are left off certain weapons my self. Look at the staff paths--RDM (who has no native staff skill) can use the elemental paths, yet not MNK (who has a B rank, while WHM can and has only a C+ rank). Yet, only BLM, SMN, SCH can use the ones in the physical paths. MNK (B rank) and PLD (A-) can't use any of them, which would be the more likely ones to be thwacking things with a staff. Dagger is another odd one--only THF/BRD/DNC can use, even though there are several other jobs with equal skill rank that could benefit from using them.

    I think if a job has at least a C+ or B- skill, or can use the WSNM Weaponskills for that weapon, then they should be allowed to use the magian weapons.

    Raist
    (2)

  3. #3
    Player Goredeck's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    3
    Character
    Goredeck
    World
    Ragnarok
    Main Class
    RDM Lv 99
    RDM getting magian staff trial is my BIGGEST beef with SE right now. No native staff skill is killing me right now.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Goredeck View Post
    RDM getting magian staff trial is my BIGGEST beef with SE right now. No native staff skill is killing me right now.
    So your problem isn't with the staff; it's the fact that RDM has no staff skill.
    (1)

  5. #5
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by RAIST View Post
    I never understood why certain jobs are left off certain weapons my self. Look at the staff paths--RDM (who has no native staff skill) can use the elemental paths, yet not MNK (who has a B rank, while WHM can and has only a C+ rank). Yet, only BLM, SMN, SCH can use the ones in the physical paths. MNK (B rank) and PLD (A-) can't use any of them, which would be the more likely ones to be thwacking things with a staff. Dagger is another odd one--only THF/BRD/DNC can use, even though there are several other jobs with equal skill rank that could benefit from using them.

    I think if a job has at least a C+ or B- skill, or can use the WSNM Weaponskills for that weapon, then they should be allowed to use the magian weapons.

    Raist
    Maybe some of the rankings ought to be changed. Seriously whm uses staff almost exclusively yet it is only a C+? That makes little if any sense.
    (0)

  6. #6
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by annewandering View Post
    Maybe some of the rankings ought to be changed. Seriously whm uses staff almost exclusively yet it is only a C+? That makes little if any sense.
    That was more of a job specific mind set then a skill one. Though that again leaves out the question of why something like WHM(Yes I am a main WHM.) gets 2 weapons while something like SAM doesn't even get archery or WAR gets great sword.
    Still, I think this should exclude empyreans and be limited to magian only. There's no need for certian jobs to be able to have and use 9/12 empyrean weapons.
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    280
    Still, I think this should exclude empyreans and be limited to magian only. There's no need for certian jobs to be able to have and use 9/12 empyrean weapons.
    Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.
    (0)

  8. #8
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Louispv View Post
    Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.
    One job gettign nearly every empyrean weapon would inbalance the game. You would have to adjust jobs so they everyone had every weapons skill and the same access. Which would then inbalance the game even more. People here are wanting job specific adustments to magians without concidering the consequences to other jobs. Think of the empyrean like mithics, whereas the magians are generic. I myself would even go as far as to limit out the WS/TP weapons as well. I do not belive anyone can have two of those can they? And with good reason. Limiting the empyreans would follow the same logic in fact. You don't want that masamune sam to have a WS bonus bow equipped. Or since people are wanting a full scale, you don't want that empyrean rng to have a bonus axe and dagger. How is that fair to the other jobs?
    (0)

  9. #9
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    bst, scythe and dagger please
    blu, club please
    (1)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  10. #10
    Player Effilil's Avatar
    Join Date
    Mar 2011
    Location
    Windhurstian for life!
    Posts
    34
    Character
    Effilil
    World
    Lakshmi
    Main Class
    BLM Lv 90
    agreed, especially blu getting more clubs
    they can just add jobs to some of the weapons, and a few more trial paths would keep people coming back to the moogles
    (0)
    Windhurst for life!

    smn 90 / whm 90 / blu 90
    blm drg and bst on the way up there

Page 1 of 5 1 2 3 ... LastLast