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  1. #1
    Player Supersun's Avatar
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    Mar 2011
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    522
    Oh gosh. I wasn't trying to suggest that we get a weapon skill on the level of Wildfire. If SE did that Rdm would be kings of DD outside of abyssea.

    But yeah, my vouching for a new elemental WS is more looking forward to 99 and content outside of abyssea. Our current critical WSs work fine for abyssea but like you mentioned we have garbage for options outside of abyssea with AE and Sanguine being our best 2 barring CDC imo.

    I've always been a fan of the WS that changes element depending on your enspell. They don't even need to stray too far then what currently exists. 3.5-4 fTP with sanguine's dInt*2 and 30%-50% mods would be nice.

    Certainly doesn't need to be 6 fTP with a 60% mof like wildfire lol.
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  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Supersun View Post
    Certainly doesn't need to be 6 fTP with a 60% mof like wildfire lol.
    That'd be sexy though Amirite.

    I would love another set of Job-Specific Weaponskills (like Mythic Weaponskills), but if we dont see them I won't pout.

    Giving RDM a Weaponskill with 4.0fTP, 30%STR/50%MND mod (Magical WS with INT mod is just all the better), Magical, element/Debuff based on current Enspell. But have it mod with TP.

    I.e

    100% - - - 200% - - - 300%
    4.0 - - - - 4.5 - - - - - - 4.75

    Secondly, a Debuff for the WS could Depend on the Element. I.E with "Enfire" it would inflict Plague, With Enwater it would inflict Poison, With EnStone it would inflict Slow, so on and so forth.

    (Secondary Idea is optional)
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    Last edited by Karbuncle; 06-10-2011 at 07:55 PM.

  3. #3
    Player Deadvinta's Avatar
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    Mar 2011
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    Adoulin
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    154
    Quote Originally Posted by Karbuncle View Post
    Giving RDM a Weaponskill with 4.0fTP, 30%STR/50%MND mod (Magical WS with INT mod is just all the better), Magical, element/Debuff based on current Enspell. But have it mod with TP.

    I.e

    100% - - - 200% - - - 300%
    4.0 - - - - 4.5 - - - - - - 4.75

    Secondly, a Debuff for the WS could Depend on the Element. I.E with "Enfire" it would inflict Plague, With Enwater it would inflict Poison, With EnStone it would inflict Slow, so on and so forth.

    (Secondary Idea is optional)
    Disregarding the en-spell association with this weaponskill idea, I think it would just be great if RDM got Sanguine Blade natively. Modifiers are STR MND and a very potent INT modifier.
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