That seems kinda like a very long drawn out "No".
But there are so many arguments going on im also curious which one.
That seems kinda like a very long drawn out "No".
But there are so many arguments going on im also curious which one.
Dude, you have been given your answer SEVERAL times. SE THEM SELF said they can NOT add WS for throwing and would require reworking the coding from the ground up, which they no longer have the time and resources to do.
You are choosing to ignore this, as well as formulas that are easy that show why you would need to make throwing way over powered to make it worth it as a source of damage.
Also, you have been given a way to make it useful, which wish even said "yeah, that would make it some what better".
Taken from my original post on page 2 of this thread: THE MATH
So the person who said I don't read the thread in fact didn't read my original post? funny!
Almost as funny as you claiming gil is useless, and acting like you have everything, while sporting that pink body and shoes with your 1 piece of af3+2 and 1 piece of af3+1 with that swift belt, among other wonderful items. Where's all those relics and mythics you implied you had, and all that wonderful gear?
http://www.ffxiah.com/player/Phoenix/Zyeriis#home
If you had a bit of gil you could probably upgrade to more useful stuff, like dusk gloves+1, speed belt, brutal earring, boxers mantle, etc. And if you had a clue about NIN you would use af1 body over pink body, and go solo durinn for some 4 haste shoes instead of that pink mess. They're not the best, but its an easy easy solo and 100x better then what you got.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Where did I ever say anything about weapon skills? Where did I ever say anything to the contrary regarding what would need to be done within the current confines of the current formulas that govern the current state of ranged attack? Are you that blind that you can't see what I am actually saying?
Also they've said they can't do a lot of things that they ended up doing in the long run (not that this specifically was turned down anyway).
Last edited by Zyeriis; 06-03-2011 at 12:55 PM.
Have a pissing contest with some one else (considering ive only been back little more than a month or so and nin isn't my only job), also the gear on ffxiah isn't up to date to say the least. Did I mention how that post has nothing to do with anything other than your argument being so far stuck in the current scheme of things that it isn't an actual argument because it's based in the notion that formulas cannot be changed. Which I've already proven they've changed before. See: Abyssea Exp Mechanics. Why would i "upgrade" to dusk gloves +1 when with my actual gear I have capped haste? Oh so I can run slower, alright. Also, there's this thing called evasion, which nin af body doesn't have. FFXIAH sure is accurate in showing every piece of equipment I use, isn't it? If you knew anything about the game, you'd know different situations call for different gear and different subs (lol /war only nin).
P.S. I proved you don't read things earlier, did you forget?
Last edited by Zyeriis; 06-03-2011 at 12:56 PM.
Unless you have +5-6% haste shoes somewhere, I dont see how you are capping haste.
Comparing the change to exp (which wasnt really a change per say, more a new system was created) to what it would take to change throwing, is like comparing apples to oranges.
In regard to the derailment: This topic is about Job Abilities to augment and enhance Defensive Abilities and all Throwing for all jobs that have throwing ability, NOT JUST NINJA and NOT THROWING WEAPONSKILLS. All jobs with Throwing Ability could very well make use of certain additions. These utility abilities could offer them new options to deal with situations, specifically when solo or in low-man groups.
~*~
A "Final" thought on the Ninja subject: Throwing is clearly useful at some point in their careers... if the Job Abilities I presented are given to them early on, while throwing is admittedly useful... these abilities would be admittedly useful. Shuriken do NOT always have to be stronger than melee to be useful (congratulations, one area was found where shuriken cannot realistically compare favorably to melee: after haste drives melee damage insane); there are cases where Ninjas need to use damage other than melee... like when an enemy has crippling non-dispellable spikes and they can't safely engage. And that's just one situation, where yes, these ideas WOULD be useful for Ninjas, even after haste becomes such an important factor.
Now, let's leave the Ninja concerns about throwing back in the "A Ninja without throwing..." thread, and leave this one alone, because they are not the same subject.
~*~
Back on topic:
What are some "Generic" Defensive or Throwing Job Abilities that could be useful to all jobs with those combat skills?
If you can't think of anything on this topic, this really isn't the topic to be posting in. (I've already apologized for my derailment into job specific abilities)
I personally can't think of any new "generic" abilities at this point.
Maybe move "Defender" from Warrior to "generic", since in past FF games, the "Defend" command was available from everyone's command list. In this case, I'd change Defender to also have the effect of raising all defensive abilities' activation rates and grant physical damage reduction rather than the useless bonus to "defense".
Unless you upgraded in the past 24 hours...
Don't even have to use Bullwhip, there is a thing called Twilight belt.
Bullwhip is only lowering your resist rate. Also Theres not a lot of NMs where you can regularly resist nukes that are powerful enough you should be worried about.
Then theres Shell V
Any NM thats powerful enough you need to worry about their nukes, You aren't resisting anyway. Even with bar-spells most of them will overwhelm you. Bullwhip is your best bet, Unless you're soloing.
Edit: Was going to suggest Twilight but i assumed he didn't have Shinryu access.
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